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Titanfall’s Error Message Shows the Weak Spot of The Cloud

Just yesterday Microsoft explained how the Cloud could be used to empower games and drive entire worlds, and that the “logic” of Titanfall is run entirely on Microsoft’s Azure servers, even when you’re playing by yourself in the tutorial.

Am error message shows the weakness of that solution when the cloud is used to run the entire logic of a fast paced game like Titanfall.

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dualshockers.com
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ElementX906d ago (Edited 906d ago )

It's an online MP game, the message states the connection was lost. Dropped connections are not uncommon when streaming movies and playing online. I think this is just a sensationalist headline.

Abriael906d ago

Pretty big difference between a simple drop of the internet (that has a different message) and a hiccup that causes the game's logic to fail being processed, which is pretty relevant since Microsoft explained how it works just yesterday.

Nitrowolf2906d ago (Edited 906d ago )

It says Lost connection the the server. That Logic error could still pop up if connection is lost to, just saying. Not a believer of the Cloud TBH, but I've gotten the same logic errors in other titles to. The error could mean a lot of things.

@Below

I've gotten it on Call of Duty MW2 on the PS3 when it first launched, the error would pop up every times I would edit my loadout while in a party with that error followed by a bunch of randomized lettering. It wasn't about processsing it, it was something like "failed to load game logic, random stuff"

I think you are trying to make something big on that assumption you have there. I call BS on that demo to, but you made a post based on one issue ocurrance of this reported? It's been on reddit for 3 full hours, yet no other users have reported this issue? It's an Online game, they are bound to have hiccups no matter the service. Look at the vast majority of online games running on Dedicated servers that still get issues. Cloud is really just a marketing term for dedicated servers with modified coding to do other things, but still, they aren't some god forsaken magical Unicorn that MS keeps sprouting out them to be, and anyone believing that they are or take's that serious hasn't been gaming online for to long.

Abriael906d ago (Edited 906d ago )

@Nitrowolf2: I'm actually very curious about that, do you have examples of games that gave messages explicitly referring to an error in game logic in relation to connection?

Because this is the first time I see one.

Never said this is the first game it happens, by the way, but when you're running the entire game's logic on the cloud, the faster paced the game is, the more susceptible it is to connection hiccups. Which is why the kind of games Microsoft talked about yesterday (slower paced, can go on without connection for a while before errors start to happen) are a better application.

@Above: That isn't in relation to connection, though. Every game has logic processing, but normally it's based in your box, not in the cloud.

Not making anything big, mind you. It's simply a possible weak spot of the solution, and I think it's not random that yesterday Microsoft brought an entirely different kind of game as the perfect application of cloud computing, because it's less susceptible t this.

ElementX906d ago (Edited 906d ago )

A drop from the server is all this is, regardless of the error message. For all you know this could've popped up because the internet connection was dropped when some grunts were coming off a drop ship and didn't get their AI. Either way, this player would've had to join a different game because the connection was lost.

nicksetzer1906d ago (Edited 906d ago )

Ahh, yes one minor incident, that was down for less than 20 min ... normal flamebait that a certain poster loves to throw up about a certain console .... fanboys clearly don't understand proportion, as it only occurred 20 minutes out of thousands of hours since launch .... not to mention this specific error could simply just be due to that person actually losing connection...

https://twitter.com/Titanfa...
https://twitter.com/XboxSup...

Pinkdolphinyfg906d ago

The message says itself "failed to connect to server" as in his internt dropped therefore the games logic failed because it relies on the cloud to be processed but it cant because his internet went down. What is this "weak spot" that your talking about? Im disappointed you even submitted this click-bait garbage.

ddgaming820906d ago

"Not making anything big"

"Titanfall’s Error Message Shows the Weak Spot of The Cloud"

"Weak Spot of The Cloud"

LXGYT906d ago (Edited 906d ago )

Now i rarely ever post here, but this article makes it look as if Titanfall has connection issues, when that couldn't be further from the truth, it happens occasionally of course, but Titanfall is a great online experience and its smoother than most MP games

sorry Dualshockers, but your fishing for clicks on this one

Prime157906d ago

Abriael: http://kotaku.com/a-reminde...

Most of these people stopped at, "lost connection to server" before reading the, "error code."

alexkoepp906d ago

These things happen, big deal. Basically by saying cloud computing can't work because of connection issues is saying that MMO's can't work for the same reason...

but guess what, they do work

nukeitall906d ago

@Abriel:

That is like saying your power went out, or that you encountered a bug in a game therefore consoles cannot work.

It happens, but it works 99% of the time and that is good enough!

Point being, stop submitting click bait pointless articles of pure [email protected]! Did you just have a discussion about another commenter about this?

If you want your site taken seriously, then let it grow up and stop contributing to n4g's problem.

I also notice your site is always quick on the trigger, which is good, but quality over re-hashes of other interviews and forum posts.

tokugawa906d ago

Surely it is about time that dualshockers starts getting treated just how hip hop gamer got treated.

N4g I littere with their two paragraph GAF or twitter trolls. Not only that, they are even now churning out their two paragraph hit getters that are linked to other sites as sources.

They are just now abusing n4g in their quest for hits and thus advertising revenue.

And let's not forget the shameless thread titles they use to rope people in.

Ban this site

dedicatedtogamers906d ago (Edited 906d ago )

When I was playing it on PC, there were times of latency that would cause the AI to simply stop and stand there. It was weird. You'd be in a firefight and then suddenly all the troopers as well as any AI-controlled titans would stop shooting and would simply stand there doing their "idle" animation. Titans sprinting forward would screech to a halt. AI troopers (who are stupid as dirt anyway) would point their guns at you but not shoot, not until the game got re-connected to "dat Cloud" which usually only took about 5 seconds.

It's a really crappy game, to be honest. Way too overhyped. The screen tearing and framerate drops were bad, too, even though my PC can comfortably handle games that look 5 times better.

DragonKnight906d ago

The cloud has more weaknesses than this. A dropped connection of any kind, while the cloud is computing the basics of the game, will have a very noticeable, annoying, and immersion breaking impact.

This is the problem with cloud compute and why it shouldn't be used for gaming. When the quality of your game, in even the smallest ways, relies on a system where there needs to be a consistently reliable network connection, then the quality of your game will always suffer because there is no such thing as a consistently reliable network. Anywhere. Ever.

Even if you have a consistently reliable connection, which no one does, you also have to worry about the other end as well. People buying into cloud compute hype are going to be sorely disappointed more and more. SimCity, SimCity everywhere.

fr0sty905d ago (Edited 905d ago )

I keep hearing "it's an online game"... however, any game that offloads AI onto the cloud is "an online game", even if it's a single player game. It still requires that connection...

andrewsqual905d ago

@nicksetzer1 A game out 23 days is on for thousands of hours? Are you on craic? And for god sake please don't add up individual hours of every user as we all occupy the same timeline and that makes no sense.

standbyf0r905d ago

@dedicatedtogamers:

"When I was playing it on PC, there were times of latency that would cause the AI to simply stop and stand there. It was weird. You'd be in a firefight and then suddenly all the troopers as well as any AI-controlled titans would stop shooting and would simply stand there doing their "idle" animation. Titans sprinting forward would screech to a halt. AI troopers (who are stupid as dirt anyway) would point their guns at you but not shoot, not until the game got re-connected to "dat Cloud" which usually only took about 5 seconds."

You are lying. You never had that issue, because if you did you would know that if Titanfall looses connection, it would have a message saying connecting and the screen would be slightly blurred. You would not be able to look around for 5 seconds.

"It's a really crappy game, to be honest. Way too overhyped. The screen tearing and framerate drops were bad, too, even though my PC can comfortably handle games that look 5 times better."

I think this here says it all. You don't say anything about why the game is bad or overhyped, despite it being critcally acclaimed game by the gaming press. Instead you complain about the drop of frame rates. Perhaps you should have gotten it on the Xbox One instead of the PC? Maybe your PC isn't capable.

@DragonKnight:

"This is the problem with cloud compute and why it shouldn't be used for gaming. When the quality of your game, in even the smallest ways, relies on a system where there needs to be a consistently reliable network connection, then the quality of your game will always suffer because there is no such thing as a consistently reliable network. Anywhere. Ever."

Yet the LARGEST and MOST PLAYED games in the world are online, like WoW and plenty of MMOs that all have huge chuncks of their game run online.

It seems to me that certain console gamers are still way behind the times. I don't blame them, when the vast majority of their games are still played on client side servers with a Peer-2-Peer model and just recently even got close to PC level graphics.

UltimateMaster905d ago (Edited 905d ago )

Microsoft will go and fix those issues.

Eonjay905d ago

What I don't understand is the desire to build this grandiose cluster f*uck when you could just stream the whole games like Giakai.

Gamer1982905d ago

So its true Titanfall does use the power of the cloud to help with titanfall.. And it still cant run at 1080p.. I am not slating the console here just sick of MS lies.. I want them to be honest with us and say yeah games look amazing on Xbox, maybe not as good as our competitor but almost as good (you cant even tell in most cases) but we can do much more because of blah blah. But instead they lie and this just shoots their lies down..

+ Show (16) more repliesLast reply 905d ago
joab777906d ago

I dont know alot about this but how much is being done by the cloud? C'mon? If that much computing or processing is being done by the cloud, why is it running at 792? Is it that demanding?

What will it possibly run at on the 360?

incendy35906d ago

Haha yep. I have had so many fewer issues with Titanfall than BF4 it is not even close. Less issues with Titanfall than COD too. This writer always has headlines like that. It is a Sony site haha, not to be taken seriously.

Killzoner99905d ago

Xboners just don't like to hear the truth. Duelshockers has become one of the most reputable , news breaking , gaming sites on the Internet . You're so blinded by your fanboyism that you refuse to accept the flaws of your precious Titanfall. The game is loaded with game breaking issues all thanks to the cloud lol.

thisismyaccount906d ago

If this is common as ElementX said, i´v never seen a game where due missing parts? or broken assets the game refused to work at all... here it kicks you out of the game, because certain assets of the game were not properly loaded or skipped?

Can´t wait to play all the games via the Cloud like Halo were out of the blue every npc in the game are missing a face texture... since where are missing assets of a game a common occurrence?

http://saved.im/mtg0mdq4oda...

Dinkis905d ago

I get this message when trying to join a friends game and its full. So what.

iiorestesii905d ago

I think that was a sensational comment.

UnHoly_One905d ago

Didn't you know?

Every little Titanfall server error requires an article on the front page of N4G.

+ Show (4) more repliesLast reply 905d ago
player002906d ago

ya cause no online game ever disconnected smh its a always online game so of course is you disconnect you cant play it..did the guy plug out his router did his service provider have a black out smh who the hell approves these articles

bartender64906d ago

Lol. Maybe dualshockers are trying to compete with gamingblend.

truegamerkt906d ago

I've had numerous friends tell me about connecting issues on Titanfall. They all have great Internet, so the problem isn't on their side.

Bigpappy906d ago

Get friends who actually own Xbox1 and you'll probably never hear it again.

Prime157906d ago (Edited 906d ago )

If this was psn4g like you claim, you'd have more a lot more disagrees. Funny, trolls and fanboys on both sides.

My roommate has been playing tomb raider more than titanfall. Whenever I peak in (considering I drink a lot and his room is on the way to the bathroom) his room it's usually on a "lost connection" screen.

I don't know, am I the only one that sees both the xn4g and psn4g?

truegamerkt906d ago (Edited 906d ago )

Unlike you I'm a adult, no time for childish behavior. I wrote what I've been told,I couldn't careless if you believe it. @TRD4L1fe I have eight friends with x1, six of them complain of server issues. They constantly Get the reconnecting to server message. We all have Verizon Fioz, So it's definitely not their Internet.

TRD4L1fe906d ago

@Prime157 and truegamerkt

what you guys said is complete BS. the game rarely has any connection issue, you guys are trying a little too hard.

@Prime157

"Whenever I peak in (considering I drink a lot and his room is on the way to the bathroom) his room it's usually on a "lost connection" screen."

This made me lol hard, you must be a creeper to know his game is usually on a lost connection screen. That screen is usually on for about 2 seconds is that, so i find it funny that you say it "usually on that screen"

btw i have a 30mb internet connection and i have seen the screen once, and it took me less than 30 seconds to find another match.

Audiggity905d ago

I have a handful of friends who have clocked over 60 hours in-game each...

They've kept track of their disconnections:

1 of them has disconnected 3 times over 65 hours
Another disconnected 2 times over 68 hours
I've disconnected once over 18 hours
Another friend had 2 disconnects over 39 hours

We're averaging one disconnect per 20 hours, in a game that launched without any hiccups.

@TRD4L1fe - you are 100% correct. If* any connection error occurs, it's instantly gone and you move on to a new server. End of story. These guys are trying very, very hard to make something out of nothing.

Prime157905d ago

What's more audacious to believe, the guy who said his friends have connection issues, or the one who says they track it.

Audiggity905d ago

@Prime157 - "track" was a strong word... but it's pretty easy to remember how many times you've disconnected from a game when it happens so infrequently.

I lose track of dropped matches, bugged out lobbies and errors in just about every other MP game. Aside from GoW (1 and 3) and some of the CoD games.

My apologies for associating with people who have good memories and are technologically oriented.

corvusmd906d ago (Edited 906d ago )

99% of the time Titanfall has EXCELLENT connection, the fact that this article is getting approved at lighting speed just shows how much people want to jump all over it any chance they get. Older articles with no approvals and the article right after this talking about how good the cloud is has two...then all the sudden here is this article with a spike at 9 in 30 mins. It's the internet, it's not perfect... By no means is this representative of the Titanfall typical experience.

Side note, what happened to this article?

http://n4g.com/news/1487074...

It got approved, and then just disappeared...why? If you scroll and look for it you can't find it, the only reason I could is that I had a notification for it.

@abriael thanks for the heads up...it's a legit question, I hope it doesn't come across "conspiracy theory like" but I wasn't talking about the top bar, it never made it to that I don't think...I just mean if you scroll through ALL past articles (right now it's from 1 day ago) if you look where it should be...it's just not there, and there are other opinion pieces still there...just not sure why ANY approved article would be deleted from the feed.

Abriael906d ago (Edited 906d ago )

As far as I know all opinion pieces get put behind the content filter when they acquire a certain amount of heat, in order to make room on the top row for news, which is what N4G is about, regardless of topic.

It's done manually, so at times it can happen earlier, at times later, depending on when the admin sees them.

Mind you, the conspiracy theory about articles positive on the cloud getting approved slower is kinda pointless. Two days ago and yesterday the positive articles from build got approved faster than this. The problem with the one above this that you mentioned is that it's just a podcast rehashing those. It even has almost exactly the same headline.

http://n4g.com/news/1486511...

@above: it's not deleted. It's there. Just behind the content filter. If you turn it off in the option, it appearss. That's where all the hot opinion pieces go.

DarXyde906d ago (Edited 906d ago )

I mentioned this in another topic--I was wondering how MS planned for fast-paced intense calculations; they mentioned the calculations can be ahead of the game by 2 hours without Internet, but they only demonstrated it with a very slow and deliberate application. Fortunately, it was caught early and it can be improved going forward. I get that the XBOX One was originally an online-only console (where this would've worked just fine in all instances), but it does warrant some concern for the future games.

Thankfully, Titanfall is online only, so this is fine (provided Cloud disruption only comes from the Live service disruption; if they can be disrupted separately, I can see this being a problem). Getting kicked out of a single player game for this though...that would be a problem.