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Metal Gear Solid V: Ground Zeroes Review | GIZORAMA

Elijah Diamond, GIZORAMA - "An hour and twenty minutes. That’s how long it took for me to beat Metal Gear Solid V: Ground Zeroes, with some side activities. No matter who you are or where you are, that’s depressing. That’s really all there is to say about it, so instead of focusing on this major gripe (avoided by myself, who used a Redbox), I will try to review this as I would a game demo or a preview to The Phantom Pain, which is due out in 2015.

As a demo, Ground Zeroes succeeds on almost all fronts, giving us the smoothest and most polished Metal Gear experience to date. Despite not having classic Metal Gear tropes such as more tongue-in-cheek humor and classic bosses, the game makes up for it with tactical gameplay and multiple approaches to almost every encounter. Big Boss moves better than ever, and the oft-maligned control scheme has been streamlined and rectified for a more mainstream audience. Both sneaking and gunplay perform better than ever, and each has its use throughout the open world."

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