Gamemoir's Nick D. takes a look at inFamous Second Son and why the series’ trademark morality system doesn’t work anymore.
Agreed, I think they should just have the player play as two characters, the hero and the infamous villain. So you kinda fight yourself in each play through. Most of the time it seems completely out of character for Delsin to commit evil acts. Why would he ever kill innocent civilians on purpose, there needs to be a catalyst. Plus it's equally (or more) interesting to see how a good character goes from normal to evil. There's more emotional impact when you can sympathize or at least understand why the villain is that way.
As much of a fan of the series as I am, I actually agree with your view point.
That's the whole point. Some people can turn evil when they have the power to do so. Some people turn into complete douches when they win the lottery. Delsin was always getting into trouble with the law too. He could go either way.
I don't get why they couldn't copy the Witcher. everyone praises that system, so why don't they steal it? But your system makes a lot of sense too mochachino.
The witcher system takes a lot of work. I agree it is awesome having a drastic impact on the world.
Fair enough.. Good argument.. Thats probably why most people play Delsin as a good guy, seeing he already shows emotion towards those he loves. The only time I ever really wanted to kill someone was after that horrible thing happened in the game when he should've listened to his brother.. Not spoiling anything there... The rest just felt like the character is supposed to be portrayed in a positive light.
I hope more games move away from the ''Paragon and Renegade'' system. In many cases it just doesn't work out, and it's just there with little purpose. Sure, there can be Beyond Good and Evil games too, but i doubt they'll reach Kefka level.
Curious, do you think Fable or Mass Effect do morality well?
Honestly, i don't think Mass Effect did it well. I never played Fable, so i can't say. It was a start for other developers to work from, but they did decisions better with their earlier games.
It worked great for KOTOR and Mass Effect just off the top of my head. But yeah with games like infamous Delsin is already portrayed as a good person in the cutscenes and it would be entirely out of character for him to be evil.
In Mass Effect they don't make the choices entirely black or white
I can where this view point is coming from, but I don't think that means we have to ditch the entire system. I think it's more about the writing/dialog. I mean if they had taken the approach of "power corrupts" and with every new power Delsin either struggles to maintain him or goes deeper and deeper, then much like mass effect, certain choices get blocked out if you're too far on one end of the spectrum. Only addition I'd make is a grey area for people who don't want to eat or kiss babies. Some of us just want to say "cute kid" and move on. All in all I still like the morality system. It's kind of like watching Immanuel Kant and John Stuart mill fighting for delsin's soul
I haven't finished the main campaign yet, but I'm playing paragon, aka the good guy, and I've heard the game is easier if you play Infamous. The game is SUPER easy already, and with loads of people hating the ending, this will just be another disappointment for me with Infamous SS. The FPS, lack of day and night, kinda dull story and basically using 1 power the whole time as it blows the others away...the game is kinda boring.
Sup, Bro? Found this Sony article so interesting you just had to come in and troll for a while, eh?
There is day and night and rain during the main story. SP already said they're working on releasing a patch so that there's a day/night cycle.
I've never had an issue with the FPS. Aside from the very occasional stutter the only time I notice the frames per second is when I notice how smooth it is. Its rock solid no matter how hectic. Not many games this pretty can say that. The time of day changes all the time, I cant say Ive ever been in sunlight and thought, gee I wish it were night right now. Or vice versa. I liked the story and the characters. I much prefer Delsin to Cole and the acting and facial animation is first rate. Delsin and Frank had some great dialogue together. The only thing I missed was Zeke, but he would be way to cheezy for the level of voice acting in this game. I use ALL the powers but the 4th the least. Frankly, I dont know which one youre talking about that blows the others away. Is there a wind power I havent found? I use smoke alot, but I dont think you mean that. That just disproves your point. I'm on my 3rd play through in 11 days. Not even close to bored. Youre doing it wrong.
When you get neon it's dark out and it's day for the next power. It makes sense visually. There are no fps problems. The evil ending is fantastic. As for one power being better, I disagree. It shifts dramatically depending on good or evil. As a good guy, smoke is worthless, neon is king, and the other 2 powers are decent with both being the best way to travel. While playing evil, smoke is best followed buy the late game powers with neon being basically worthless. Do yourself a favor crank up the difficulty and really enjoy what the game has to offer.
Since we are in the NEXT GEN, can we actually see a good morality based game where there are multiple cut scenes depending on ur choices. And you can't switch from good to bad on a whim and vice versa
Completed the game on Good & now on my 2nd playthrough on Evil, which imo fits him much better & allows for better dialogue.
Do you get to ride them?
inFamous has always had a problem with the morality system, namely, the story dialogue doesn't change substantially. I can easily picture Delsin going evil, Troy Baker's little "this is too cool" inflections are pitch-perfect for a sociopath, it's just too bad the writers didn't create a more separate path for evil (example, I've killed dozens of cops, but Reggie is "so proud" of me, or Zeke always telling me how much I'm cleaning up the city, etc.) With some stronger and more nuanced writing, inFamous could be monumental games. As they are, they are great, very fun games.
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