NowGamer: "Developer Steve Meretzky has raised concerns about free-to-play's impact on innovation, but says console games aren't doing much better."
Free to Play games provide the enticing and alluring aspect of "it's a full game" with a lack of exposure of the game's pricing elements, an "ignorance is bliss" setup. Hardly any dev or publisher is up front with a F2P game's full cost. This model leaves publishers to push devs to add little incentives to keep a player going, for that next character, level, perk, ect without the reward of acomplishment but rather, "please add $.99 to move on." It gives would-game devs the idea to cash in on simple ideas leaving "hooked" players locked in the Farmville's and CandyCrushes of the world. It's not exactly the general direction I'd like to see the industry going to.
SOme F2P games are really good and those can be counted on ONE hand. The rest just give you one level and then expect you to dole out cash for generic content.
Games are getting more and more expensive to make and too many studio are playing it safe. That's why indie games and even cellphone games are extreamly important. Not ever good game need to be 100+ hrs long, have multiplayer and have the greatest graphics known to man. I probably played Critter Crunch and Dead Nation more than any other games last gen (excluding demon souls).
The people running these Dev teams are SCARED. They make easy, safe decisions that don't do anything for the genre. * Gameplay > Graphics * Art Style > Realistic Graphics * Controls & Smooth Gameplay > Graphics * I do like the mixing of genre ideas this past gen though. Sucks that not a lot of AAA dev's were doing that though. * Also - Just making a New IP, isn't good enough. - We want New IP's that are ACTUALLY GOOD games.
This concurs with the downfall of Japanese studios.
Asks for Innovation Buys Call of Duty every year. Gamers themselves are killing the industry. Innovating games like Tearaway and Brothers always sell like crap, but COD is always on top. SMFH
It's funny. We ask Devs/publishers to take risk but we aren't willing to.
Yes but I would still prefer that Square-enix would make FF games just like before, instead of innovating to the point that the games are no longer FF games.
@ BG I think there's enough old school Final Fantasy clones around now that are more than enough to fulfill your nostalgia desires.
Who cares what games someone buys, just because someone buys COD (per your example) doesn't mean that they aren't a gamer that typically plays games in other genres. Who is to say that the sales of games like Tearaway and Brothers aren't also consumers that bought COD as well. The problem is that Publishers are shooting for broader and broader demographics, the whole there is something for everyone, as if all gamers should like the same thing. You say that Tearaway and Brothers sold like crap, but who is to say that they didn't sell to most of the audience that showed interest in the first place (that the market for those particular games just wasn't that big to begin with). Everyone might be "asking for innovation" collectively, but individually wanting innovation in the respective genres they chose to support.
@ XinarutoUzumaki. How do you not have more bubbles? You are bang on with your comments. Gamers complain that they're sick of COD and they want something fresh and new. Titanfall is announced and gamers go crazy? I don't get it either. Bubbles for you sir!
So instead of placing the blame where it belongs, you're going to blame a segment of gaming population that buys COD as if it's the entirety of gaming world? Really? Jim Sterling was just talking about this: http://www.escapistmagazine... The industry has done this to itself and has no one to blame but itself. No one told them to be sheep and chase after profits now while f'ing over there own future. They chose that. I rather watch the industry burn and spring anew with talent that has a brain than to play apologist for an out of control industry with it's head up it's own ass.
Project Spark on xb1 and PC says differently. Project Spark: Destiny Creation Contest https://www.youtube.com/wat... That game surprises me more every day.
Because nobody cares! You claim to care, but whenever something new is introduced, you dismiss it as a gimmick! We want Innovation! *Nintendo reveals Wii U gamepad.* HISSSS! GIMMICK! We still want innovation! *Microsoft reveals Kinect 2.0* HISSSSSS! GIMMICK! (To be fair, though, that thing should've been optional.) And it's not just with consoles! Let's use Ubisoft as an example. We're sick of Assassins Creed! Give us something new! *Watch Dogs revealed.* You can hack everything? LOL, WHAT A GIMMICK! You people make me sick.
Innovation & Diversity Of Games has come to a halt because the game engine are always the same from one game to the next. Kind of like the human body. It will always have two hands, two feet, one head because of our skeleton. The game engine need to evolve as well. More often than usual.
I agree with the diverse part. We have lost so many genres..
Well duh when all these devs are mostly making first person and third person shooters what do you expect?
People have to understand that most F2P games are designed to keep the player spending more and more money than they would a retail game. It's almost like a Casino, everything about them is made to keep their customers in the Hotel/Casino spending more and more money and giving it all to the house. F2P design is just like this. They use designs like level gate, a set amount of energy to play, time limits for building or leveling and so on and so forth. F2P works on some games, but others it's nothing more than a turn off as I hate being gated and limited by anything when progressing through a game.
I'll second that.. they keep making remakes for the sake of it then yea.. but If they keep their series fresh then no..
I agree with innovation, although it's kind of a given. With such rapid technological improvements from the inception of home consoles until the 5th generation, innovation was as much a necessity as it was a goal. Nowadays, between the risk of trying wildly new things and the amount of ideas that have already been tried and iterated on, we are in a state of gaming where it's mostly about polishing and perfecting ideas. And you know what? I'm fine with that. Personally.
Innovation and diversity? Look no further than the Wii U. They have some insanely different games and ideas. But judging from Wii U sales, gamers arent looking for diversity, but 1080p/60fps. Games are getting dull and repetitive? No one to blame but ourselves.
I think the console world could use a crash..
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