"Titanfall", as the name suggests, is a unique take on the FPS genre involving wall-running, jetpacking, and calling down giant bipedal death machines down from the sky. Developer Respawn's take on the shooter mold is to make it three-dimensional and tune the speed of the gameplay up a few notches, a refreshing twist in a genre so populated with indistinguishable and unimaginative titles you could probably pick at random and be no worse off. "Titanfall" attempts to do away with the mold while keeping enough of the quick gunplay to tempt fans of the Call of Duty and Battlefield franchises. In this, the game succeeds wildly though it is not without some serious faults. This review is for the PC version.