Some of the best games of the last five years are climactic treks through fantasy worlds or adrenaline-drenched firefights atop expansive war fields. These games have been widely regarded as poignant examples of design, presentation and popularity, ways to sell systems and define their respective generations. They have earned the title of “AAA.” But among this sea of military shooters, adventurous expeditions, and fantastic journeys across metropolises, AAA games have steadily become purely serious affairs. They are emotionally gripping and tension building, but they rarely offer a legitimate, effort-infused laugh. It comes down to this: AAA games just aren’t funny anymore and that’s a serious problem.