Watch_Dogs On PS4 And Xbox One Look Identical On The Animation Side,Info On Safe House & Difficulty

"If you have noticed, Ubisoft are yet to showcase actual gameplay footage on the Xbox One version of the game. So far we have seen several trailers and demonstrations of the PS4 version but the lack of any Xbox One footage has created a bit of confusion among gamers who own Microsoft's current generation console."

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1570d ago Replies(6)
ZodTheRipper1570d ago (Edited 1570d ago )

I for one am happy if there won't be any framerate problems.

gameseveryday1570d ago

There was a rumor not too long ago that the PS4 will be 1080p and Xbox One will be 960p. The site that reported claimed that Ubisoft themselves had confirmed the specs. But later on Ubisoft debunked those rumors.

It is also interesting to note that they haven't yet shown the Xbox One version, which makes me think that they are still working on optimizing it. With less than 2 months to go, I think they are running out of time.

I hope both versions turn out to be good but I have a feeling that Xbox One will have a lower resolution just due to the fact that they haven't showed anything from that version yet.

TIER1xWOLFPACKx1570d ago

Bit of a flamebait title considering he is talking about them being identical on the animation side of things

RosettaStoned1570d ago

THAT'S flamebait?! Good Heavens.

No_Limit1570d ago

Good to hear that there is parity between the two game. Both XB1 and PS4 owners should have a similar experience. I am getting the PS4 version but nice to hear my friends with XB1s are getting a similar version. Good job UBsoft.

Ultr1570d ago

Tell that to any pc gamer.
If you have a more powerful device they shouldn't compromise

HeWhoWalks1570d ago (Edited 1570d ago )

Completely disagree. If one machine is capable of offering a better experience visually and technically, then that machine's strengths should be exploited. Did you feel the same about the Xbox vs PS2? GameCube vs PS2? Genesis vs SNES? It's a nonsense viewpoint. Never before did this "parity" idea exist (at least not pre-gen 7). Stronger machines generally had better multiplatform games and I see no reason why that should change now.

In regards to the PS3 vs 360, I understood, because the former was much harder to code for. In this scenario, however, the harder-to-develop-for machine is weaker (in many aspects) as well, so the PS4 version(s) of these games should look and perform better, if that's what it's capable of.

All that said, the author only mentions animation parity, so unless you think the entire game will be 100% like-for-like (which very few titles, thankfully, have done so thus far), then there will be differences in other areas that will give the PS4 the edge. That's how it should be.

No_Limit1570d ago

It was already confirmed that the PS4 version will run at 1080p and the XB1 version will be at 960 and both will be 30fps so of course the PS4 will look slightly cleaner in that aspect. If the animation is similar, then that will be like the Assassin's Creed 4 ports for the two consoles.

It won't be night and day like some of you are hoping. Hey, I am getting the PS4 version myself because it is more superior version but I am just happy that my XB1 betherens are not getting a 720p version with crappy animation.

MasterCornholio1570d ago

" If one machine is capable of offering a better experience visually and technically, then that machine's strengths should be exploited."

I agree. I play games on my PS4 but i dont want developers to gimp the PC version to match the PS4 version. I want everyone to have the best possible experience with the system of their choice. Parity is a bunch of BS in my opinion.

Flutterby1570d ago


The difference between AC4 on the two consoles was night and day side by side. There us one employee at my EB games that is an MS fan he is the only one to get an Xbone at my shop so I usually take my ps4 to their house or they bring their xbone to my house to compare titles and the difference is easily noticeable. I am guessing it will be the same with watch dogs.

UltraNova1569d ago (Edited 1569d ago )

To answer your question, the answer is simple.

In previous gen's, MS wasnt in the game and did not push under the table parity deals with 3rd parties. However when they entered the console biz they learned their lesson with the first xbox.

Second time around the PS3 was hard to code for and that worked for them plus they forced parity from the get go made easier of course since they were outselling the ps3, especially in NA.

Now that Sony is outselling them in all areas 3rd parties cannot afford to mess with Sony. Of course MS being MS can always find a way to act they way they know best, hence the present suspicious statement from Ubisoft and one other developer (I dont remember now right now) who recently announced parity.

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Why o why1570d ago

Animations. . Parity

Other things . . . Well, time will tell, again

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