The World Doesn’t Need Another Giant Gaming Company

In the gaming industry, getting a big hit is an incredible lucky break but getting a second one makes you a god. Every few years, a game company produces a single major hit that launches it into the stratosphere. In 2009, Zynga released FarmVille, a game that produced so much money that an entire massive gaming company was built around it. After that it was Draw Something, which turned the otherwise desperate OMGPOP into an overnight sensation that sold for $210 million to Zynga in 2012. And also beginning in 2012, it was King’s Candy Crush Saga, which went on to arguably become the most popular mobile game of all time, bringing in billions of dollars for its parent company.

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