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Submitted by john2 462d ago | video

Brigade 3.0 Preview - Real-time Path Tracing Showcased

Hayssam Keilany has shared a new video from the first real-time path tracing engine, Brigade 3.0. Brigade is an extremely fast GPU path tracer that supports ray-traced global illumination, accurate reflections/refractions on curved surfaces, unlimited soft shadows and real area lights. The team is also working on reducing the noise side-effect that is caused due to its rendering method (low samples in path tracing result in noise side-effects). (Brigade 3.0 Engine, PC, PS4, Xbox One)

Attached Video
Kayant  +   462d ago
The realism in this video is insane. Can't wait to see more and I actually game being developed using this.
john2  +   462d ago
It's also great that the team is working on reducing the noise side-effect (caused by low samples)
Kayant  +   462d ago
Yh I don't find it too distracting :p. The skyscraper and night screen with the van were part real eye openers for me. Looked like it was filmed with a camera. Goes to show you how lighting, reflections can made something realistic.
MoniqueDHigle   462d ago | Spam
starchild  +   462d ago
Yeah, that creates some amazingly lifelike scenes. I hope that the noise can be significantly reduced without making it not possible to render with today's graphics hardware. I think we will have ray-traced lighting by next generation for sure.
AgentSmithPS4  +   462d ago
Looks great, and the noise 'effect' made me want a horror game using this and Morpheus VR.
porkChop  +   462d ago
If they can optimize and get the noise down to a level similar to some light film grain then it wouldn't bother me that much. The visuals themselves look great.

And for those who don't know, Hayssam Keilany is "iCE La GlacE" the creator of iCEnhancer for GTA IV.
aerisbueller  +   462d ago
This looks so amazingly fantastic. They seem to be optimizing it more and more, but even this current version will be grain free in the next few years just by hardware getting faster. This with oculus would be a mind-blowingly realistic experience
#3 (Edited 462d ago ) | Agree(0) | Disagree(0) | Report | Reply
isarai  +   462d ago
Been tracking this tech for years, and honestly i'm super impressed with how much it has improved. in the past 3 years it's went from unplayable (the noise was far more intense when moving before and took a few seconds to fill in when the camera stopped) to something that could actually be used and fully functional. I mean really i think at this point the noise could actually be used in favor of an aesthetic presentation of say maybe a horror game or something. Really hope this gets the the point of eliminating static soon, would really love to see it in its full glory

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