“There’s a lot of things DayZ doesn’t do well.”
Even with 1.7 million copies and uncountable millions in revenue, Dean Hall is the first to admit that DayZ, ArmA-mod-turned-standalone-sur vival has problems.
Yes, he’s announced his forthcoming departure from Bohemia Interactive – now a speedily growing multi-studio company – but he’s still the one driving DayZ’s ultimate vision.
“We really do see the community as kind of being our investors,” he said to the auditorium at the Rezzed conference in Birmingham, UK. “We feel an obligation to answer the community concerns. There has been a lot of concerns.”
Most recently these concerns have been related to the most recent updates. Errors in the netcode meant that the game left pretty much unplayable for a large amount of players. Hall took this very seriously.
It’s clear he wants to avoids errors like this at all costs, and it seems to have influenced his roadmap for DayZ, which he revealed exclusively at the conference – not even his team seen a full roadmap.
So, to let you get the jump on even the development team, here’s everything that’s planned for the open world survival sandbox.