"Imagine Me is the sort of game I’d expect myself to have made back during my early days as an indie dev. Not because of its ideas, its art style, or anything to with the direction of the game, mind you. I see my fifteen year-old self making something like this because it would probably take me three weeks to put it together. Yet apparently this game took three years and over five thousand dollars from Kickstarter to make. Perhaps that Kickstarter money was to pay a ransom for the dev team and they’ve only been getting back each staff member one year at a time. Except there’d still be more time to make something better than this confusing list of questions and unfulfilled promises."