BNR: On March 25, 2014, it was announced that Facebook, one of the world's largest social networks, had purchased Oculus VR for $2 billion. For the sake of those who don't know, Oculus VR is responsible for the creation of the Oculus Rift, a virtual reality headset with advanced features, such as head tracking and what will hopefully be a low price-point.
This led to an eruption of angry tweets, confused gamers and the general upset of feelings. The general perception is that Oculus VR sold out- sold out to the commercial handmaid of the NSA, sold out of the suits and Wall Street big shots and everything that the gaming community wouldn't like to identify itself with. There's plenty of fear that the Oculus Rift will become some sort of retina-scanning spying device that forces gamers to integrate with Facebook in some capacity and report their gameplay to Big Brother, all the while being inundated by advertisements.