Ryse’s Marius Originally Had 130 Million Polygons, 147,456 × 147,456 Textures Before Optimization

It was pretty interesting to see the reaction of the internet when CryTek announced that the polygon count of Marius from Ryse: Son of Rome was reduced from 150,000 polygons to 85,000 due to optimization, but his initial numbers were actually much higher than that.

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Eonjay1246d ago (Edited 1246d ago )

Makes complete sense. I have seen model comparisons and you would be surprised how good low poly models compare to their high count originals. Not withstanding the incredible quality of CG; you can get acceptable visual quality from models that wont break you computer in half.

Abriael1246d ago

One day, my son, one day we'll have that kind of visual fidelity actually playing in our games.

I might be 50 by then, but it'll happen :D

And I mean 130 million after optimization.

TheOneWhoIsTornApart1246d ago

Do you remember the rumor a while back about Uncharted 4 having 1 million poly character models?. If anyone can pull that off its Naughty Dog. It will also be pushed further than that this generation too I'm willing to bet.

Dee_911246d ago

Its really pointless.. you can get a perfectly good, real looking model with a fraction of 130 million polys..
But that is insane though.. They probably model every bump and thread lol

nypifisel1246d ago

You better hope the development tools improves a hell of a lot or you'll see a game per decade :>

gaffyh1246d ago

130 million poly model probably accounted for a lot of smoothing. Its perfectly normal to drop down from a number like that as normal mapping and bump mapping tend to give great results in the end.

ShinMaster1246d ago

A lot of character models in other games had millions of polygons originally before downscaling for the game.

1246d ago
fossilfern1246d ago

Why would you? Its the law of diminishing returns. Having all those polygons would be kind of pointless in terms of performance and only benefit the fanboys and the ego of the developer.

PurpHerbison1245d ago

By the time that happens I will have probably been pushed so far away from video games by future business decisions.

Aery1245d ago

Zbrush is one of my favorite tool ever. I love it.

+ Show (8) more repliesLast reply 1245d ago
Geoff9001246d ago

Well considering they use a rendering farm to render the models, yes they are going to look great.

After they create the models and are happy with them, they lower the pixel count, so that they can achieve what they want with the game/hardware etc.

Although many people think PC's/consoles have unlimited power, they have massive limitations, compared to what servers have.

A films CGI can use a million polygons just for a face of a character for instance.

Truth is developers have to scale what they are doing, for a multitude of reasons, inc PC.

They have to consider the average specs of peoples computers, the frame rate, resolutions, frame drops, crashing, bugs, tearing, although PC's have higher tier hardware, it still has to be considered.

As games get more and more complex, development will take longer and longer to develop, thus meaning having more powerful hardware won't give you the best looking game, it's already starting to happen now.

Magicite1246d ago

Before Optimization? What optimization? This game is technical nightmare.

Tomden021246d ago

Still best looking game on any system to date

enfestid1246d ago

"Technical nightmare" must have a new meaning.

fr0sty1246d ago (Edited 1246d ago )

Most games do this, even PS3/360 games. Start with a super high detailed model, then use it to build your normal maps, then make a lower poly model and normal map it to give the illusion of more detail.

Mariusmssj1246d ago

If only they spent more time on the story and the game-play itself we might have had a good game. Now they made these characters which could not even actually work, that is just time wasted.

system221246d ago

a good shader/texture goes a long ways on low poly geo. pretty good these days.

PudgeySan1245d ago

hmmm... You would think they would call it De-optimization considering its going from an optimal state to a non optimal state.

Scenarist1245d ago

Matter of fact its the norm to create hi res models and then "bake" them. Still keeps all of the details of the high res models .. and the only way to tell the difference in real world terms, as far as games anyway, depends on how realistic the lighting system is.. (and for realtime lights we dont have to worry about that this gen)

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Convas1246d ago

Man oh man. Crytek did some incredible work with Ryse: Son of Rome and this was at console launch.

Imagine what Crytek will do with Ryse: Knights of England with more development time.


Aldous_Snow1246d ago ShowReplies(9)
KonsoruMasuta1246d ago (Edited 1246d ago )

Hopefully they actually focus on good gameplay the second time around. Ryse is a prime example of what happens when a developer spends all their time and funds on visuals. You got a pretty games with poor gameplay.

Graphically - It was amazing.

Gameplay wise - It failed to Ryse to expectations.

Concertoine1246d ago

Crytek in general have that problem. Style over substance. Imo their last game where gameplay and graphics were balanced was Crysis 1.

KonsoruMasuta1246d ago (Edited 1246d ago )

What's with all the disagrees? Look, I'm not trying to get a Ryse out of people, I'm just sharing my opinion. Ryse was pretty bland in the gameplay department, the 60/100 on metacritic speaks for itself. I admit that Ryse is one of the best looking games of the generation but that doesn't save the game. You need more than good graphics.

I think Crytek needs to Ryse up and raise the bar in the gameplay area.

Ipunchbabiesforfun1246d ago

I swear to god if you make one more pun...

cozomel1246d ago

You'll what? puch him like you punch babies for fun? Which btw, i'd like to be able to do too, punch babies that is

ovnipc1246d ago

Ryse the story was good. The game play was great, the last 2 chapter are awesome. Killzone has great visuals but was boring. Now iss its awesome. Idk if it cause i love history and spartans, romans, and german soldiers are my passion but ryse the ending was amazing.

Ipunchbabiesforfun1245d ago

Hahaha i love kids, it's just a stupid phrase I use to be dumb.

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juliotheman211246d ago

Hopefully they make the game less repetitive

ShinMaster1246d ago

None of that made it onto the game.

A lot of character models in other games had millions of polygons originally before downscaling for the game.

christocolus1246d ago


The sequel to ryse directed by todd pappy and built with dx12/cryengine would be a sight to behold.

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zyphee1246d ago

Probably created in Zbrush, but every character has millions and millions of polys before the artists retopoligize it to make it renderable.

N4g_null1245d ago

Finally some one that knows their tech. It could be mud box also.