Robert Workman writes:
''The second week of WiiWare brings Hudson Soft's latest shoot-em-up, Star Soldier R. Like previous Star Soldier games, there isn't a plot. You're in deep space and shooting everything from flying enemies to stationary blocks. The difference here, though, is that R never feels like a complete game. It's more like a time-structured mini-game with a competitive edge. That's not to say it sucks, but it might make the 800-point ($8) price tag hard to swallow.
Star Soldier R has three modes: a two-minute mode, a five-minute mode and a Quick Shot mode. This game is built for only for competition. You blaze through the two or five minute modes rather quickly, trying to rack up as high a score as possible while staying alive. Quick Shot lasts even less. The main reason it exists is to tell you how many times you can hit the trigger button in a 20-second time span.''