As all Super Nintendo aficionados know, one of the great underrated achievements of that sweet little system was Yoshi’s Island. Designed to look like drawings in a children’s book, it was one of the most beautiful 16-bit games ever produced and a nifty little unconventional platformer to boot. It never really took off as a franchise (just an uninspired N64 version and a decent DS edition), but remained beloved by those who care about such things. So it was with big dollops of excitement and stomach pains of anxiety that Nintendo fans reacted to the fact that the company would dust off the old franchise for a 3DS sequel. It was always a game crying out for a sequel and Nintendo is pretty good at the nostalgia gaming (sadly it’s pretty much all they do these days), but at the same time it was such a unique and beloved title it seems like the only thing the designers at Arzest could possibly do was screw it up.