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So Why Do We Care about Game Lengths?

Twinfinite writes: "Time is one of the most valuable resources we have. We hate to have our time wasted, and love it when the clocks go back in the fall, granting us another precious hour in our day. This is why game lengths are such an important consideration for gamers. For some people it’s a value proposition – is South Park: The Stick of Truth worth 60 bucks if it’s only 12 hours? Does that make Persona 4 the greatest single player game of all-time? For others, like myself, game lengths matter because of one simple fact – we got old."

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Relientk77858d ago

It's a money thing for some people. That's one reason I really love RPGs, hours and hours of gameplay

JuanitaJRya858d ago SpamShow
JuanitaJRya858d ago SpamShow
3-4-5858d ago

Depends on Genre:

* For a 2D Mario game, It doesn't have to be a 50+ hour adventure. Those levels are fun to play over and over again and it's a game I can pick up and play whenever.

* For a long Story driven game that you want to sink time into, nobody wants to get really into something and have it end 8 hours later.

* Most game's being the length they currently are, is actually fine.

What is more of a problem, is what are you giving us with that time.

* 8 hours of one type of game is different than 8 hours of a different genre.

* If I could beat FFTactics or Fire Emblem in 5 hours, I'd be kind of pissed.

Some games I just want to be able to start from the beginning and beat the game within 4-10 hours in one playthrough.

N64 was great at having good 6-15 hour games you could beat in a day or 2.

With these types^ you don't get sick of them as fast, because the pacing is better.

EVERY single game is different and must be accessed individually, otherwise you are just lumping all games together and that is an insult to those Dev's who have gone above and beyond.

Exies7858d ago

For me, it's simply about having enough time for proper character development and emotional investment. 10-15 hours doesn't cut it for me.

NukaCola858d ago

Don't look at it like that. A game should only be as long as it takes to complete the reasoning for it's being. A title like Fallout needs 100 hours to develop. The Last of Us only needed 15, but in the end, both are unforgettably amazing masterpiece.

Activemessiah858d ago

Because NO ONE wants to shell out for a demo.

xSHADOWx858d ago (Edited 858d ago )

Oooohhhh, I see what you did there.;)

SHOTS FIRED! *pew pew*

:p

cfc78858d ago

Because you never want a great game to end.

xSHADOWx858d ago

If we're paying £49.99/$60 for a game we've been anticipating for a long time, we're expecting our monies' worth - we're expecting a fully fledged experience.

I'm sure it's a simple as that surely?

Guys? O.o

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