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Submitted by Pandamobile 186d ago | interview

Oculus CEO: Intel, Nvidia, and AMD need virtual reality, fixed console hardware won't keep up

PC Gamer: Oculus VR CEO Brendan Iribe believes virtual reality should ignite a new race to increase computing power, much like the rapid iteration of CPUs in the '90s. Speaking to me a few hours before yesterday's announcement of a VR headset from Sony code named Project Morpheus, Iribe predictably expressed concern that the consoles' fixed hardware can't match virtual reality's rate of advancement.

"It's not that consoles aren't good enough for VR," says Iribe, "but it's that consoles are fixed right now, and we're going to be stuck with that compute for the next five to seven years ... we're at the very beginning of VR and it's going to ramp very fast. You see Dev Kit 1 and Dev Kit 2, it's a huge jump. Consumer version one, a huge jump, and the next jump and the next jump. And a lot of that is going to demand a lot of compute." (Game Developers Conference, Oculus, Palmer Luckey, PC, Tech)

4Sh0w  +   186d ago
"Iribe considers 4K monitors to be a small incremental improvement, not a movement like VR or big enough to be the catalyst for better PC hardware. "The race is kind of over," he says after describing consumers who can't tell the difference between a Core i5 and a Core i7. "It's plateaued and people care more about battery life and other things, because the demand on the content side isn't there ... VR really is going to reignite this."

》So he considers VR to be the next big thing, consoles don't have the latest "compute" to deliver, 4k is just the next "incremental" upgrade like 1080p is now and that the race for just a faster pc has "plateaued". Naturally his vision of VR is the future.

》Interesting he said all this BEFORE sony revealed their Morpheus VR. I think theres some truth to what he's saying with obviously alot of salesmenship for his OR VR mixed in but my real question is how close are we to a real product that amazes us vs just another peripheral that will fade? I hope this VR tech from both will be awesome but we'll see.
#1 (Edited 186d ago ) | Agree(10) | Disagree(3) | Report | Reply
mantisimo  +   186d ago
I'm amazed he'd say this /S

We are now at the beginning of a new flame bait cycle only this time PS4 against PC gamers.

Well at least Microsoft will get a few minutes breather.

I still think Sony will surprise us in a good way with quality, price and the amount of Dev's on board. Hmmm interesting new times.
#1.1 (Edited 186d ago ) | Agree(16) | Disagree(10) | Report | Reply
Hatsune-Miku  +   186d ago
Project morpheus will be better than oculous rift and have a lot more support but you'd never hear that from this guy.

Oculous rift have garnered interests in VR arena but project morpheus is on route to be more successful as well as the ps4. The oculous went through a lot of trials and error lacking proper games where as project morpheus went through a lot of trials and error testing out proper games from sony.

Sony is a hardware company and a software company so project morpheus will most likely be better due to a lot of factors on sonys side .

Hopefully VR, star trek, the matrix, VR troopers won't be hated by fanat-X and other fanboys because sony will be promoting VR with project morpheus just like some use to hate on blu ray and other sony products.
#1.1.1 (Edited 186d ago ) | Agree(9) | Disagree(33) | Report
SteamPowered  +   186d ago
I doubt PC gamers feel threatened by the Morpheus any more than the graphics on the PS4. Flame baiters are terrible for any gaming medium.
Pandamobile  +   186d ago
Hatsune, how do you figure that Morpheus will be better than the Rift? Presently they're about on par with each other, except the Rift has better positional tracking for the time being. Who knows what will change by the time these devices ship.

Sony's done a great job with their VR device - no one can deny that. They'll also play a major role in developing VR as a consumer platform as they have a lot of internal studios that they can rally into VR-mode.

Ultimately, the Rift will be the better VR experience because I imagine they will improve their tech at a faster rate than Sony because Sony is going to be locked into supporting the PS4. The PS4 is going to be the biggest limiting factor for Sony's VR platform because 1080p isn't going to cut it for very long. Soon, 1440p and beyond at 60+ FPS will be standard fare for the Rift. It's going to take monster GPUs to power a VR experience at that level, but that's what it's going to come down to.

I'm not trying to downplay Sony in anyway here. I want VR to be successful, regardless of what company gets it there. You just have to realize that the PS4 isn't going to be powerful enough to sustain a VR future for very long.
k3rn3ll  +   186d ago
I think the more iterations of tech the worst chance it has at succeeding. Especially if MS throws something out. The reason we haven't seen true group games is cost. And there is no consumer to counteract the costs for devs. Its not going to be like porting games for pc from console or vica versa. Each tech is going to be inherently different. Only increasing costs. And no PS4 will not be able to keep up with tech on rift. Rift has the advantage of having customers running power rigs that isn't going to restrain the experience like the ps4 or possibly xbone. There's no denying that. The thing about occulus is those guys are doing it for the right reasons. To bring the futuristic VR experience that we have only been able to imagine previously. And they openly acknowledge that they aren't there yet. The morpheus wont be able to provide the true VR immersion 4 years from now that the rift will. It will push the market for VR. But in the long run its only going to hamper what people really want VR to be. Adam sealer did a good piece about this today at rev3games
starchild  +   186d ago
@Hatsune_Miku

I'm all for Sony jumping into the VR scene and I plan to get both the Rift and Sony's headset, but I'm tired of people trying to act like Sony invented VR or that they are somehow beating Oculus at VR. It's simply not true.

The Rift has better tracking and is also better in several other ways. Here is a quote from engaget (they've been following the Oculus Rift VR story for a while and I trust their observations).

"There are still some pretty major issues to overcome in Project Morpheus. Vision blur, for instance, is a much bigger problem on Morpheus than on Crystal Cove/Rift DK2. The screen resolution is also clearly not as high as DK2, making everything a bit muddier, visually speaking."
http://www.engadget.com/201...

Along with superior tracking, those are huge advantages for the Oculus Rift.
JuanitaJRya   186d ago | Spam
ATi_Elite  +   186d ago
PS4 has more than enough Power to pump out an EXCELLENT VR peripheral, so what's the problem?

I do NOT see this as a PC vs. PS4 VR issue.

The only difference is how Sony lets Pubs/devs utilize the Morpheus where as Oculus Rift lets Devs do whatever they want. No different from SOny stanards on the PS4 versus the freedom of PC gaming.

a high end PC will allow for better graphics on O.R. versus Sony VR but that's NO different than a high end PC having better graphics on a 1080p TV.

So I don't see a issue here or anything worth debating.

Next Gen gameplay and outside the box gameplay will determine which is best but at this junction I see both VR units having great uses and games.

this is just the beginning, lets gets some gameplay hours on these things before we start with the dreaded FLAIMBAIT CRAP.
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justSumDood  +   186d ago
Agreed.

VR will exist much as the gaming industry exists today. Sony and Oculus will work in tandem and both will cater.
PC devs/enthusiasts/modders will push graphical boundaries and advance the technology.
On the other hand, it will be Sony's Morpheus that parents will be wrapping up for birthdays or for under the tree, thus ensuring mass adoption.

And for people to say that PS4 can't produce a PROPER VR experience is ridiculous. Hell, OR dev kits run at only 1280x800 and are clearly a step back from the fidelity we're accustomed to, yet it does nothing to hamper the experience or detract from the level of immersion associated with VR.
I dare anyone to sit through their first playthrough of Dreadhalls with the Rift (in its current state) and not succumb to chills, genuine panic, and gripping fear.

Besides, anyone who thinks Sony doesn't have a seperate HMD for the PC already in the wings clearly underestimates the impact VR will have on our lives.

In my world there's room for ALL of them.
Akuma07  +   186d ago
Lol, just because Sony officially revealed it after he said it, doesn't mean he isn't saying it in response to them.

Sony has been rumored to have VR for many years now, and the Rift guys have been talking down consoles for years too. It's obvious they are butt hurt.

I can't imagine how butt hurt they are going to be when Sony kicks their ass with the Morpheus.
XiSasukeUchiha  +   186d ago
Pretty much this fact unfortunately for console people!
CEOSteveBallmer  +   186d ago
Wow, great timing he says something like this in a time when sony announced project morpheus. Threatened?
SteamPowered  +   186d ago
Lol, you sound like the threatened one. I thought it was a good article. CPUs have plateaued and VR could make them aggressive again.
Akuma07  +   186d ago
No, no they can't.

It's funny how the CEO of a company who is creating a product which is currently marketed as a DEV KIT is saying all this.

Mate, you need to take your product to the mass market first before you start talking about influencing the industry.

Also, VR is NOT new technology. It was created as a gimmick back in the early 90's late 80's, the gimmick faded out back then, and it will fade out again now.
Bonkerz  +   186d ago
I understand the point hes making, but am i the only one that thinks that this generation of gaming wont last more than 5 years? I really dont see it happening, im honestly looking at a new console generation right around 2020.
Ducky  +   186d ago
... isn't that more than 5 years?
SteamPowered  +   186d ago
We will be gaming on the Starship Enterprise in 2020 bud.
Pandamobile  +   186d ago
PlayStation 5 will be out before 2020. A 2018 announcement and 2019 launch is what I'd wager at this point.
EXVirtual  +   186d ago
You read my mind.
2018 or 2019 is perfect.
Nice post by the way. It's the truth. As a PS4 fan, there's no denyinh that the PC will always be ahead with VR.
Akuma07  +   186d ago
It won't. 5 years will be the approx life of this gen. Quote me on that.
jcampanozzi87  +   186d ago
So this means that each time Oculus releases a new product version that you will need to invest into more graphics cards and have a better processor. If they keep this up, how in the hell can they still make money if they are releasing a new Oculus every year or so? This doesn't seem like a solid strategy, I think that is was Sega that did this kind of thing with releasing a console so close together, it failed. I think that if Oculus would have embraced the console space and opened it arms, they would have been give a piece of that PS4 pie, now its game on and I think that they are feeling it.
k3rn3ll  +   186d ago
Little bit different as all these versions u speak of have been prototypes and now dev kits. Not actual buyable consumer generations. Most hardcore pc gamers upgrade at least some piece of their rig every year or 2 anyways
dcj0524  +   186d ago
Before anyone calls wolf this was stated BEFORE Project Morpheus was announced.
cbuc1125  +   186d ago
It has a second GPU to assist the PS4! So what he says is irrelevant.
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Pandamobile  +   186d ago
No.

No it doesn't.
cbuc1125  +   185d ago
Yes.

Yes it does.

Shuhei stated that both the PS4 and the Morpheus contribute to the processing of the games. Thats how they will achieve 1080p/60fps on the games easily.

"Shuhei Yoshida 19 March, 2014 @ 4:21 pm
Processor unit connects with PS4 via HDMI and USB, both PS4 and Processor Unit contribute to processing"

Comments section:
http://blog.eu.playstation....

Check your facts and suc it!
kevnb  +   186d ago
I'm not sold on gaming wearing a helmet
karl  +   186d ago
but the oculus is fixed hardware.. pc are going to get upgraded but both the oculus and morpheous will remain the same

sony only needs to make morpheous available for pc...

in around 5 o 6 years im sure we will get a new version of both

and morpheous will surely be playable for ps5 aswell and maybe console gamers will have 4k there
Fishy Fingers  +   186d ago
What?

OR is more ore less two monitors stuck to your face with motion tracking. It's still the PC that has to provide the ever more demanding visuals/experiences.
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karl  +   186d ago
i did said that sony only needs to make morpheous available for pc.. its not ruled out

i dont see where the confusion was.. we all agree
X1PS4WiiU  +   186d ago
Where did you read that OR will be fixed hardware?

The reason why the OR chose PC as their platform, is because of the ever growing hardware.

Since the OR team isnt confined to fixed hardware, like the ps4, they can create an even better OR experience down the road.

There's no doubt that the OR will be the superior experience.

The ps4 might be nice, but you cant help but want more. Like when they attempted 3d games on the ps3. It was okay, but it hurt the eyes, and ran at a low framerate, but pc could do 3d in 120hz, and was a superior experience.

I think this same difference will be seen with VR.
k3rn3ll  +   186d ago
I think in a couple years we will see OR as the true VR experience and the Morpheus as a gimmick /money grab that few devs will support except sony studios. Same thing that happened with kinect1
pabadamus1  +   186d ago
Hogwash. Ever advancing VR technology will never compel millions to purchase rigs capable of the compute he suggests is necessary to make VR any more palpable. Mobile gaming has taught us that the mass market will sacrifice graphical fidelity for ease of utility and portability. The console vs PC argument teaches us that the mass market will sacrifice graphical fidelity for ease of use and affordability. Yes, PC will be "the place" to experience VR in its true splendor but most people will just say that consoles are good enough.

Valve, Steam Machines and Oculus will be relegated to niche if the barrier to entry is set too high...and it is. Mass adoption must tread the line of cutting edge and end cost to the consumer. People won't care about how great x is if y is cheaper and good enough.
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Pandamobile  +   186d ago
You seem to forget that people actually need computers. The need for computers is never going to go away. It'll change, yeah, but the desktop is still going to be the bread and butter for many industries going forward.

Eventually, mobile devices will also be able to produce stunning VR experiences as well. Just give it time. Yeah, the casual audience can get by fine with tablets and mobile gaming experiences, but there are a LOT of people that are just waiting to have a new type of gaming experience, and that's what VR will be.

If the general population gets wind that this entertainment revolution is happening under their noses, they'll jump all over it. Maybe not next year, but 10 years from now, these types of VR devices will be in millions and millions of homes around the world.

The implications for VR extend far, far beyond gaming too. Imagine a realistic surgical sim with the Rift and next-gen motion controls? How about real-world driving tests that you can practice for with a home VR kit?
pabadamus1  +   186d ago
I think my comment may have been a bit too dramatic and not very clear. I am not decrying VR or its possibilities as a new interactive medium. I am responding to the Oculus CEO's opinions regarding the viability of VR on consoles. All I am saying is that it will be far more affordable to buy a PS4 and VR display than a gaming centric PC (capable of the fidelity and power he suggests is necessary) and the Oculus Rift. He implies that the fixed architecture of the consoles render them useless in the years to come and PCs will be the only place where VR will flourish. I say bollocks to that and I propose that a future similar to what we have now, where consoles dominate the mainstream space and hardcore PC gaming and rigs are relegated to niche is most likely. Regardless of the power proposition consoles will always outsell PCs for the purpose of core gaming simply because they are cheaper and that will hold true for VR as well.
Pandamobile  +   186d ago
The biggest issue that needs to be overcome in order to have VR flourish on consoles is power.

The PS4 simply doesn't have enough horsepower to provide users with the best VR experience. People keen to have the best VR experience will obviously stick to PC, same as they always have.

At the same time, PCs are getting more powerful while the barrier to entry is rapidly diminishing.
pabadamus1  +   186d ago
I will have to disagree with the power argument. If that was true we would see the sale of PCs with GTX 780tis and AMD R9 290Xs in dual or quad configurations outpace console sales in the effort to attain the "best graphical experience" right now in gaming. We all know that is not the case. The reality regarding the mass market is that the majority is either unwilling or unable or both to attain the best experience and therefore must settle for good enough. Yeah PC will always be better but it will always cost too much for the majority as it pertains to enthusiast gaming.

I also disagree on the diminishing barrier argument as it pertains to power. The "best experience" on PCs today will more than pale in comparison to the "best experience" 5 to 6 years from now. Attempting to acquire the hardware necessary for the best Oculus experience in 2020 will be similarly a cost prohibitive endeavor for the majority. There will always be a premium on the best. If the current gen consoles persist that long and continue to have compelling VR entertainment I argue that most will say that they are good enough.

So that Oculus guy is just farting in the wind just like Nvidia does every couple of months when they start talking about the benefits of more powerful hardware. True success, in mass adoption at least, is achieved through a balance of hardware that is powerful enough and affordable.
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pabadamus1  +   186d ago
*
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zerog  +   186d ago
The way I see it is what is a vr headset really? Its 2 screens projecting slightly different images to cause a 3d effect right? So what does the system have to be capable of to do that? Last I checked lots of games are capable of rendering 2 separate images we call that split screen multiplayer which in my opinion seems like it should be even more resource hungry since it has to keep up with what 2 separate players are doing at the same time. Then you got 3d rendering which games have been doing for a few years now, the reason I bought a 3d tv and you have games like motor storm apocalypse which could render split screen and 3d at the same time. That was all done last gen on ps3 so honestly it shouldn't be that hard in this gen with the extra power. I mean come on people, all you really need to create a vr effect is really just a different approach to the same double rendering devs have been doing for years the only difference is its done so close to your eyes so as to fill your field of vision thus giving the impression that you're there.

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