Virtual Reality Becomes More Tangible With Myo & Oculus Rift

Thalmic Labs has combined their Myo armbands with an Oculus Rift to create something that reminds me of the Oasis from Ready Player One. The Myo is an armband that uses electrical activity from your muscles to control an assortment of devices. Today, through a blog post Thalmic Labs released details on how the Myo technology can now be applied to games being developed in Unity.

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mydyingparadiselost1733d ago

And people say mobile is the future...

Scatpants1733d ago

Seems like you could do this with something like Kinect only better.

Clover9041733d ago (Edited 1733d ago )

This is pretty cool. Seems like there are a lot of options when it comes to motion control for VR games, like Myo and Razer Hydra. However, I think the big next step in VR input devices will be the use of haptic feedback. Looking down and seeing your VR arm move as you move your actual arm is undoubtedly a magical feeling, but then I'd imagine there's a disconnect as soon as you try to interact with something. Imagine picking up an apple. Without the feeling of touch it would be difficult to know when you have a good grip on the apple. You might as well use a mechanical arm to pick up the apple. It's all baby steps towards a great VR input device, and I know Valve and Oculus are working on their own, and they know better than anyone what it'll take to take VR to the next level.