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Choice in Games: The Common Issues and Untapped Potential

Hardcore Gamer: Some games have tried unique things with choice, but the true potential of narrative decision making hasn't even come close to being met. Games need to ditch the concept of scoring you based on your good or evil choices and embrace the gray.

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hardcoregamer.com
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ValKilmer861d ago

This is exactly why David Cage makes the best games in the business, because you actually have a CHOICE in what happens and don't have to aimlessly wander around like in Dark Souls.

CrossingEden861d ago

What world do you live in?
https://www.youtube.com/wat...

David Cage games are the epitome of the illusion of choice. Especially his latest poor excuse for an interactive tale. If a game is gonna have choice, the pre-requisite should be that it's WELL WRITTEN. And we all know that David Cage is a laughing stock when it comes to storytelling principles and writing characters. Hell the identity of the origami killer in Heavy Rain is the result of the game blatantly lying to the player about what is happening on screen, and the twist never changes or alters despite the player choices.

CLOUD1983861d ago (Edited 861d ago )

As an old school JRPG fan I hate choice in my games that's why I don't play western RPGs other than "ARPGs-Dungeon Crawlers-Hack n Slash-Diablo clones" I prefer to play games with EPIC stories like FFVII, Xenogears & Suikoden II than boring games like Elder Scrolls with annoying NPCs that ask you all the time about every little thing & then u embark on a journey on never ending maps that make u forget the purpose of your journey & let u wander endlessly, what boring games seriously...

ValKilmer861d ago

But even Final Fantasy games have you make choices sometimes, don't they?

Spikeantestor861d ago

There are a million choices in "classic" RPGs like FFVII, just not narrative choices.

DCfan861d ago

Not to mention never ending glitches and boring gritty environment.