We all know music in a game is just as important as the gameplay itself, but have you ever put into consideration that maybe a song can determine the winning/losing factor in a boss fight?
I thought the Special buffs were a clever real-time element to the combat. I liked how you could chain the moves/music together, stacking and prolonging the effects. It meant that wisely-time Specials could mean a great difference in how your strategy played out. It also meant you had to be quick to make the most out of the buffs. On a slightly different note, the music for the Ba'al super-bosses is one of the best RPG tracks I've ever heard. All of the boss tracks are excellent, but that theme is just god-tier.
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