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What I Don’t Want to See in a Zelda Game

ZI writes: " The Legend of a Zelda is a saga of formulas. Before we even start to play each game, we know more or less what we are going to find: multiple temples from where we have to retrieve powerful artifacts or rescue important people, exciting battles against colossal enemies at the end of each of them, very peculiar items to aid us on our journey through Hyrule... The good thing is that this franchise knows how to introduce just the right amount of innovation on each installment so that we'll feel that each adventure is a brand new one. And every time they succeed at this. We remember Wind Waker because of its sea travel, Majora's Mask because of the moon falling from the sky, Skyward Sword because of the sky world, and so on. These innovations are not only good, but they are what gives this saga its vitality, what makes each game so fun to play. The adventures, while being similar gameplay-wise, are never quite the same. We can all agree that these new mechanics are usually good. This article will be about the kind of innovations that I really hope never get included in the Zelda saga, for they could very well alienate the fanbase and make the experience less enjoyable."

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zeldainformer.com
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CouldHaveYelledUiiW862d ago (Edited 862d ago )

"made use of the motion controls, but I found myself sighing at the sight of an enemy—such as deku scrubs—and would rather avoid fighting than use the motion controls." - See more at: http://www.zeldainformer.co...

Who really enjoys fighting Deku Shrubs? Maybe the 1st time but not every time you pass through an area.

But I liked it the most in Skyward Sword (once I got the mechanics) blocking with the shield had never felt so satisfying.

I hope that Zelda U has Motion Control options or a SS Mode.

(it's the 80's)

eaise862d ago (Edited 862d ago )

I didn't have a problem with the motion controls either, but IMO they should do away with them for Zelda U and focus on using the gamepad to its full potential. And even though I could use the motion controls I honestly prefer to use buttons.

Kalebninja862d ago

what I like is how skyward sword reveals that Zelda is post apocalyptic so they may at some point rediscover technology

WheatBread862d ago

and the idiots that like them (disagrees) suck even more

SteamPowered862d ago

They should get away from cell shaded kiddy graphics as well. Give us an adult link. With some voice overs! Hearing him grunt or sigh for every response gets annoying.
I do think we can ditch the motion controls for this one as well.

KonsoruMasuta862d ago

I agree that they should kid rid of the cell shaded graphics but a full on adult link is a no. Link shouldn't be that old, late teens at best, the oldest is 18 or 19.

Also, Link should remain mute.

Cobra951862d ago (Edited 862d ago )

"Twilight Princess was fun at first, but when you had to slash your way by moving the controller throughout the whole game, you just ended motioning it with resignation more than enthusiasm."

That's because you played the *wrong* version of Twilight Princess. The correct version is on a Gamecube disc, which can be played with progressive-scan display on your Wii. This true version even has the correct orientation for Hyrule and features a properly left-handed Link. The mirrored travesty with slapped-on waggle on the Wii can die a dull death, for all I care.

As for Skyward Sword, I tend to agree with you. Motion controls were more of a chore than a benefit, and I longed for a good double joypad much of the time.

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