ZI writes: " The Legend of a Zelda is a saga of formulas. Before we even start to play each game, we know more or less what we are going to find: multiple temples from where we have to retrieve powerful artifacts or rescue important people, exciting battles against colossal enemies at the end of each of them, very peculiar items to aid us on our journey through Hyrule... The good thing is that this franchise knows how to introduce just the right amount of innovation on each installment so that we'll feel that each adventure is a brand new one. And every time they succeed at this. We remember Wind Waker because of its sea travel, Majora's Mask because of the moon falling from the sky, Skyward Sword because of the sky world, and so on. These innovations are not only good, but they are what gives this saga its vitality, what makes each game so fun to play. The adventures, while being similar gameplay-wise, are never quite the same. We can all agree that these new mechanics are usually good. This article will be about the kind of innovations that I really hope never get included in the Zelda saga, for they could very well alienate the fanbase and make the experience less enjoyable."