While the game certainly works fine at that number with a variation between AI-controlled grunts and monstrous titans, some fans are still hopeful of playlists that add more players.
Good! Any more players in this chaos would be a nightmare! XD
Not until the sequel that is.
If they were to make a playlist with more players, and that is big if, I think they would need to make bigger maps. Half of them if not more would feel very claustrophobic with more than the current player count.
So the dumber AI is an nightmare XD
It won't matter anyway. xboners will hit 'prestige' in a month and by mid next year they'll announce titanfall 2 for holiday season 2015, including - 6v6 with all new cloud-sourced expert AI (sarcasm) there's a popular saying - 'a sucker born every minute' and a whole heap of them will be playing titanfall together...
Yeah man screw the things people enjoy! But in reality if your going to trash things you find to be overhyped and extremely overrated how can you still listen to metallica?
The 6v6 in this game with the AI is the best choice. After playing it since launch and being level 49 if there were anymore people in one match (actual players) it would be way to chaotic. It would be almost impossible to be "good" at the game cause you would constantly be getting killed. At 6v6 with this type of gameplay it fits perfectly, i really see why they said 6v6 fits this game great.
Idiots like you is the reason why game companies think all gamers are brainless idiots.
And idiots like you are why condoms were invented.. Lol And its "are the reason..." Not is.. Since you want to question peoples intelligence after all ;)
"Is our children learning?"
Idiots like him and myself have actually played and own the game, while idiots like you judge things before trying them. I'm level 44 and also owned it since launch, I see more action in this game than I do in Battlefield 4 which has 64 players. The action is intense enough to not feel overwhelming and the mechanics are fantastic. Sure, I have some minor complaints about the game like everyone else. But those complaints don't fall into the "more players' category. Certain games depending on how their built function better at a certain player cap. Games like Left 4 Dead, Gears of War, The Last of Us, Uncharted etc don't need high player counts or even normal player counts for most games to have a very competitive and solid MP experience. In fact, those games have some of the best MP around. Titanfall constantly has you focused on the action that you often forget there's only 12 real players. Especially when players leave their Titans and the AI takes over and you find yourself fighting a giant Titan along with it's owner Pilot on the ground. It's a thrilling experience that doesn't require a large player count to hit the sweet spot. And that's why idiots like myself and Bonkerz are having fun. Meanwhile, your petty, pathetic excuse of insults linger on N4G while you're spending time insulting people for no reason rather than having fun.
Oh... n4rc BURN! Bonus, xPhearR3dx random burn. Two burn cards used, for double bubble deployment!
@xPhearR3dx Here here, I'm loving it, fast, fluid (not noticed any single diget FPS :-/ issues) & there is always action. In a game that's so fast paced you don't have time to say, hey is that a dumb AI bot? Or a user? You shoot first & don't give a sh*t. Level 28 here, only played about 5 hours or so & its a cracking game. The issues with frame rate & screen tearing are mute, when playing the game you do not notice any frame rate dips or see screen tearing. When deliberately looking for them you can see screen tearing here & there, (usually when standing still) but the frame rate issues people are spouting I haven't come across, even when playing the Titan vs Titan mode.
@sergons AGREED! when mindless gamers buy mindless games, for top dollar, it encourages those same crap games to be made every year.
@n4rc It is sad that n4g has even 2 people that would agree that sergons existence due to his defiance of the comment on the game's player count and ai gets agrees,but hey it is N4G. @bonkerz Have you heard of a game called Battlefield. Titanfall and yes I played the beta could definitely support more people, destructibility and larger scale/reward with mechs. It chooses not to and aims for a more arcadey fast paced simple feel. Which works in some regards,but the bots in Titanfall are so dumb they serve as little more than masturbation of the players' respective egos. As well as the fact everyone gets a Titan. The game is fun,but like masturbation will not last very long and players will leave with sense of loneliness in such a robotic feeling game. To each their own. @sergons I understand your disagreance with bonkers but actually articulate why rather than just make personal attacks because his opinion differs than yours PSYDUCK OUT.
I really like the game so far but tbh compared to cod this game has become boring to me a lot lot early. I played mw 1 and 2 and bo for 8-9 months and I am tired of this in a few days maybe its cuz I am not really that great at it. Hmm ill give it a few more tries since it gave me a deja vu feeling of mw 2.
that's kinda what happened to me. I played sooooo much MW2 / BLOPS and thought they were really, really fun MPs but at a certain point I developed burnout and never touched CoD again. I get this feeling of "hey, these games are really good and all but I just can't do it anymore" and everytime I see Titanfall it gives me that same feeling. it looks like a lot of fun but I just can't do it anymore it feels too much like MW2. if Titanfall were available in my country I'd give it a good go and see for myself but tbh don't feel like I'm missing anything.
That was my fear after the beta. Titanfall just doesn't really have lasting power. Not a wide variety of guns, destruction, the AI is stupid, the player count is limited and freerunning turns into a gimmick quickly. I will probably just wait for Titanfall 2 and continue to enjoy Battlefield 4. Thanks for your honesty so I don't just get it to play with a friend. I pulled out of Titanfall after beta and decided to get battlefield premium instead
4 on 4 for TLOU is perfect for the tactical multiplayer it was built to be. I haven't played TF yet so I cant really say or 6 on 6 feels like more can be added or not added but Gears of War & Uncharted had 5 on 5 & it also felt perfect. Having more players for each team would be nice but if its too many where it doesn't feel balanced then I believe 6 on 6 is the right amount for this type of multiplayer. I understand why sum ppl may think more should be added since were in the NEXT GEN of hardwares but still I would rather have a nice balanced multiplayer then add more players & feel overwhelmed by too many for any type multiplayer. Plus u gotta remember there are huge mechs in their. If anything maybe they could have taken away alot of the dumb AI support & maybe added 8 on 8. I think that should be a capable task especially on these new hardwares but then again, like I said, I haven't played it yet so I dont have any say in it.
True. I think that the only way an increased player count can work in titanfall is if they limit some things and make the maps alot bigger but who knows if that would even feel like titanfall at all. Im still pretty "meh" about the bots in the matches but 6v6 for a game with that much chaos sounds just right
My beef with it is the fact that they claim they don't have room for more players, but then toss in AI that are little more than filler. They offer no real challenge compared to the human players, and pretty much get in the way. I'd rather the AI get dropped in favor of more human players.
The game is designed around 6v6 Titans. Anymore Titans and it would be chaos. The AI is there for an entirely different purpose. And I don't even understand the AI complaint, you can completely ignore them if you really want. "Get in the way", just walk around them. O_o
They could have easily limit the amount of titans on the field and problem solved. The fact that the bots are there just for fillers is a lame excuse.
Exactly. This isn't the first shooter to use mechs or other large vehicles in a mutliplayer environment. Make a limited number of them available to the team, and have them respawn slower than other vehicles... just like everyone else has been doing for years.
I disagree.. They add to the environment.. They make the map feel alive.. Ignore them if you want.. Or kill em as you see them... Or use them as decoys.. Or hack them.. Having them around makes it feel like a real battlefield.. They are carrying fallen soldiers, their chatter is hilarious.. But this argument about its not challenging enough is crap.. Don't be a wimp and don't farm them then..target the titans and pilots Taking them away and making it player only would ruin the gameplay.. Entire teams are back to camping their asses off to keep that kd ratio up.. The pace would slow way down imo
"They add to the environment.. They make the map feel alive.. " More alive than having actual living people controlling them? "Ignore them if you want.. Or kill em as you see them... Or use them as decoys.. Or hack them.." Or just include more people in the game and give people the option to deploy a decoy if they choose? "Having them around makes it feel like a real battlefield.. They are carrying fallen soldiers, their chatter is hilarious.. " Then get rid of them, let real people replace them, include a mechanic for those people to get points for dragging people off the battlefield. You've replicated the mechanic without gimping the player count. As for chatter, I've heard far more hilarious chatter from real people than I have from bots. "But this argument about its not challenging enough is crap.. Don't be a wimp and don't farm them then..target the titans and pilots" Or just remove them since they're not necessary and are just there to serve as a way of populating the environment with characters. Why ignore them when the concept of their presence prevents more real people from playing in a match? "Taking them away and making it player only would ruin the gameplay.. Entire teams are back to camping their asses off to keep that kd ratio up.. The pace would slow way down imo" So a bunch of dumb bots running around is all that is preventing people from camping? They're what's keeping the pace of the game up? A mindless drone running around vs. another human player which would be far more able to respond to your attacks? Sounds like you're grasping at straws there. Not a very convincing argument for why removing the bots would be a bad thing.
@ frosty You seem to have a counter for everything. Then make your own game bro. It's no biggie if Titanfall isn't for you.
I only have a counter for BS...
We're still on the 6v6 thing. Really? Really?
Why is there constantly a "More people=more titans, and more titans would be too many" whenever somebody talks about there being more players in the match? Why can't the titan cap stay at 12 while the player cap goes up to, say, 10v10 with decreased bots? Exactly what's so difficult about that?
The current game design is such that players will get a titan at roughly the same time. (Good ones get it just a bit early) So the game initially starts with only infantry combat, then the titans start dropping and they keep coming until the end. Once called, the titans do not have an expiry timer, and will stay on the field until dead. This was just some background info. If you have 10 players, but only 6 can call a titan, then those remaining four players are SOL. They have no immediate way of knowing when a titan is about to be destroyed, and even if they did, they'd have to play roulette with any other team-mate by spamming the 'call titan' button hoping their request goes through. (There's also the question of whether a team-mate will want to help a friendly titan if that titan's death means they finally get to call in one) I'd imagine that'd be pretty frustrating. Even more so when you consider that there are burn cards which affect the build time for titans, and that becomes meaningless if you have to wait to call one. Calling a titan itself is a strategic move. Sometimes it pays to wait and call a titan over a group of enemies or an enemy titan (crushing the target to death) or in cases when you really need it (calling in a titan to guard a point while you capture it). These elements go out the window if calling a titan isn't guaranteed. (It'd be like if UPS was in charge of delivering titans) I'm not sure why you think the bots will decrease in 10v10. The bots are not there to replace human players, they're there to support them. You can hack the AI to make them follow you and help in fights (quite effective if you have a decent number of AI following you). You can also target enemy AI to get some easy points, but that still takes time, bullets, and attention. All of which means that any nearby enemy pilot can get the drop on you. For these elements to still be part of the game, you'd need to increase the bot count with the players. So that's a lengthy response as to why increasing the pilot count and restricting the titan count are not good ideas.
I'm glad I live in a world where you will never be a game designer.
Imagine 64 Titans running around with 36 soldiers flying across the place. You'd die every 3 seconds.
Just hit level 20 finished both campaigns , now I just play sector control my fave mode for sure really enjoying it. I had control of a point chased two pilots out with grenades they walked straight into my titan guarding out side.
6v6 works amazing especially when titans are deployed I love this game period. 8v8 would make a bit more sense from a party standpoint but no complaints here
This is Next Gen, with games like Battlefield 4 32v32, Killzone SF 24v24. 6v6 with AI bots is unacceptable. Why would someone accept 6v6?? because it's exclusive?? You can like what you want but you're on a forum talking to people about this and everyone have different opinions. Then Planetside 2 coming out for PS4 with 2000 in 1 map. Ten people say if it was more you would die every 3 second, Battlefield 4 have over 30 vehicles and it works there.
Your argument doesn't really makes sense because those games are designed with specific criteria, just like Titanfall. If you naysayers would play the game for 5 minutes you would understand why 6v6 is perfectly acceptable. Instead you complain in these forums and question game design choices without ever playing the game. TF isn't trying to be any of the games you mentioned above and its really sad that some gamers can't that.
Let's say Titanfall was 25v25 and only 6 people per team could call titan out at 1 time. Why not do that? And yes i have a friend that have the game. The game is not bad it's just lacking to be a Next Gen game. Bots have no place being in an online game. The ONLY game i could think off with bots in online was Star Wars Battlefront they did bots because PS2/Xbox could not do big numbers. They did 12v12 with bots. 792p, struggling to hold 30fps, 6v6 with 19 bots, xbox 360 graphics these are my issues, not that the game is bad, the game is not bad at all but if ANY other game lets say a PS4 game had all those problems it's would get shot down. Haze is a prime example game was great but got shot down for same issues other FPS game have.
Playing in a titan IS the game. If there's 25 people in the map, and only 12 people can have titans, then the other 13 people on each team are just waiting helplessly for their turn. Everything you do before you enter your titan is a grind. You run around, you kill some bots, you kill a player or two and then you've got a titan waiting for you. That's Titan Fall's game loop. Doing what you think would benefit Titan Fall would in all actuality ruin it. Learn to think like a game designer.
"Why not make it so that it's 25v25 and only six people per team can call out a titan at once" 1.I'll just quote @Ducky because he basically debunked the hell out of this nonsense that more players=better gameplay "The current game design is such that players will get a titan at roughly the same time. (Good ones get it just a bit early) So the game initially starts with only infantry combat, then the titans start dropping and they keep coming until the end. Once called, the titans do not have an expiry timer, and will stay on the field until dead. This was just some background info. If you have 10 players, but only 6 can call a titan, then those remaining four players are SOL. They have no immediate way of knowing when a titan is about to be destroyed, and even if they did, they'd have to play roulette with any other team-mate by spamming the 'call titan' button hoping their request goes through. (There's also the question of whether a team-mate will want to help a friendly titan if that titan's death means they finally get to call in one) I'd imagine that'd be pretty frustrating. Even more so when you consider that there are burn cards which affect the build time for titans, and that becomes meaningless if you have to wait to call one. Calling a titan itself is a strategic move. Sometimes it pays to wait and call a titan over a group of enemies or an enemy titan (crushing the target to death) or in cases when you really need it (calling in a titan to guard a point while you capture it). These elements go out the window if calling a titan isn't guaranteed. (It'd be like if UPS was in charge of delivering titans) I'm not sure why you think the bots will decrease in 10v10. The bots are not there to replace human players, they're there to support them. You can hack the AI to make them follow you and help in fights (quite effective if you have a decent number of AI following you). You can also target enemy AI to get some easy points, but that still takes time, bullets, and attention. All of which means that any nearby enemy pilot can get the drop on you. For these elements to still be part of the game, you'd need to increase the bot count with the players. So that's a lengthy response as to why increasing the pilot count and restricting the titan count are not good ideas." ^ This pretty much debunks anyone who says "more players and limits on bots would be better" Because I for one would not want to mash the call titan button and possibly miss out OR ruin someone else's gameplay because I called out my titan. 2."Bots have no place in an online game" Oh really? So I guess LoL, MOBA, DOTA 2, all suffer from having minions/bots on the map? Didn't know that, because obviously your opinion is fact and anything you says goes even if you have not even played the game. 3.If more players=better gameplay then MAG must be one of the best FPS games ever to come out, oh wait. Just because it's next gen, doesn't mean that player count MUST increase for no reason. 4."Ten people say if it was more you would die every 3 second, Battlefield 4 have over 30 vehicles and it works there." GASP, it's almost like they made the game that has different mechanics in mind by comparison. Hoo would've dought tat rite gais? If you want slower paced gameplay with larger maps and 30 vehicle gameplay, then you can play battlefield 4. If you want much faster paced gameplay with tight parkour mechanics. https://www.youtube.com/wat...
If you haven't played the game, then you won't understand how it is when you're locked in a dead heat in Hardpoint Domination. You've got ALL 12 pilots on their feet, getting bizniz done, and you've got all 12 Auto-Titans doing their masters' biddings. Only when you been in pure, unadulterated chaos like that will you understand WHY TitanFall's player count in perfect as it is. It's fine for you armchair devs who don't own the game to say "6v6 is not enough for next-gen!!" Talk is cheap. Experience is the best teacher.
Ppl that have played the game know that 6v6 is perfect. Reading some of these comments one can quickly deduce who has played the game and who has not. Anything more than the current cap would make the game overkill. Increasing the pilot count while keeping the Titans at cap wouldn't work due to the synergy between the two. Pilots need Titans and vice verse hence the name. Play the game and you will understand...simple as that.
I am not sure about TitanFall. Online only puts me off. I mean i play a lot of Halo and Call Of Duty, but soon bore of the online game and return to the story modes. I have put in nearly 300 hours into Skyrim (and Counting). I am not likely to have the same level of commitment on Elder Scrolls Online. If TitanFall has the same level of excitement as QUAKE 3 ARENA i may consider, but it looks as though I would get bored very quickly.
Atleast a bot free game mode Ok 6 vs 6 is balanced or whatever But wat is the point of bots that offer no challenge in a competitive mp shooter?
That's like asking "what's the point of minions in a competitive MOBA?"
they are purely cannon fodder to make the maps feel more alive. nothing more, nothing less.
i have been playing it and i like the player count. a higher player count would be way too hectic. its pretty damn hectic as it is! bloody fun too :P
6 vs. 6 is perfect, I am PlayStation biased and like many other criticised the low player count, but now that I have my hands on it, it would have been too chaotic with more players. I've never played a multiplayer game so fast paced and funchaotic!! Nice change of pace from the slow, highly tactical TLOU multiplayer which is my favorite multiplayer ever, which also has a low player count coincidentally. I see myself playing this for a while, this next to Infamous Second Son, I'm ready for the next few months!!
agreed. i dont get how people think all next gen games need a huge player count. WHY?! the more people in your team, the less impact you put in the match. i want to be able to be put a huge influence on the end result. that just cant happen on a 32v32 match in my opinion.
Exactly what I tell all my friends that are playing Battlefield, dont get me wrong, I put in over 70 hours into BF4 since ps4 lauch and ive had alot of fun, more frustrations than fun though even though i consider myself a good player. The huge player count is just a turn off sometimes, the worst part is when there are 32 players on the other team yet you cant find a single one!! You are just running down an empty map just so by the time you get to where the action is, you either get sniped by a camper or the action moved somewhere else. On titanfall, regardless of the low player count there is action everywhere, especially after the titans start comming in.
Yes and a game that any solid gamer can inter-great into this game great fast paced game and only takes one person with a titan and nuke explosion to turn the tide in the match.
Good format for a game a real fast paced game just love it
Allright just want to say this Titanfall is a COD killer for sure
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