It is a known fact that games in Hideo Kojima’s Metal Gear Solid franchise can be differentiated by the length of cutscenes and hours of the story. However, Mr. Kojima has stated that he will be taking a different approach with Metal Gear Solid V.
Hmmm, I don't know what I think of this.
I hate that he is westernizing Metal Gear so much. Cut scenes is one of the reasons why I love Metal Gear games. @Below Well, some people enjoy stories in games. People who want straight action can go play COD or some other game that is not heavy on cut scenes. The problem is not cut scenes only, it's regenerative health, slow mo (AKA bullet time) executions, he even got rid of David Hayter
Westernizing? Dude, games are putting almost TOO much emphasis on cinematics these days. The more gameplay to me, the better. MGS 4 was awesome but only about 6 hours of ACTUAL gameplay. The rest was entirely cutscenes.
xHeavYx, many Western games are also guilty of having too much emphasis on cutscenes.
I think more towards important fast flowing informative cutscenes than the dragging talking background silent(MGS4 airplane) scenes. Those scenes were just too much, he could've saved the space and added more scenes to explain and build up the boss battles instead of a stupid codec call from Drebin after you had defeated them. That's why MGS 1 bosses will always be remembered instantly, they had excellent fast informative cutscenes, got to a point where I hated to kill them
The Metal Gear series is famous for its gameplay not cutscenes.
I hope you realize 1. There's always been a strong western influence in Metal Gear 2. Your health regenerates since MGS2 I agree about the story but less cutscene probably doesn't mean less story in this case. @moujahed I'd say it's both but its gameplay is very underrated for some reason. I think it's mainly because most people don't realize they can still play after beating the game once.
Lol MGS has always been westernized. That's not a entirely bad thing either. I hate it when people have the ethnocentric viewpoint that Japanese games must stay "pure".
Ironic the man who mastered cutscenes before the rest of the industry is going away from them as gaming becomes more cinematic. Personally, I loved cutscenes in MGS games but I also love it when stories can be told DURING gameplay. I trust Hideo.
Glad he is doing this, because MGS4 had more cutscenes than gameplay, which still had a 5 hour play through. The ending was excellent in that game. Hope this game is just as epic.
Dont believe his lies.
Agreed. He said the same thing about MGS4 before it came out. That being said, I don't necessarily mind long cutscenes when the scenario requires them.
Hmm mr kojima how many hours is as few as possible?
Why do people act like this is a negative? Before MGS 4, MGS was never as heavy on the cutscenes.
MGS3 had a lot of cut scenes. Not add much as 4 but still a god amount.
Wow lots of typos lol. As* and good*
I hope so because MGS1's cut scenes is the only good one.
After what happened with MGS4, I think the man wants to redeem himself.
The long cutscenes in the MGS series were my least favorite part of the series. The story was great, but the scenes lasted way too long. Less cutscenes the better.
:( I wanted as many as possible
Looks like Kojima recently discovered that less is more and that a story with less exposition and subtlety is a better way to tell a story than characters just standing around spouting exposition for a minimum of 5 minutes. I approve of this move.
He has said this before, with previous games. But no matter what they always have a ton of cutscenes. I for one love the cutscenes. I could easily fill a my top ten overall cutscenes in gaming up with at least half of them being from a metal gear solid game.
No, I actually believe this statement. He's going for only a few, one camera cutscenes that transition better into the gameplay. We've actually known this since well over a year ago when GZ was first revealed.
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