Dealspwn writes: "The all-important parkour also feels much more natural on a controller. It's a platformer in many ways, using familiar elements we've grown used to over years of console gaming. Double jumps. Wall runs and grabs. The slick and fluid mechanics are designed to be generous and effortless to chain together, and hang together so brilliantly on a gamepad, like any great platformer does. Again, it's hard to describe, but for me it's a little like trying to play Rayman Legends with the arrow keys; perfectly possible yet not entirely ideal.
And then we have to talk vibration. The only thing more satisfying than watching your Titan thunder through the atmosphere and slam into the ground, or shredding SPECTRE squads to pieces with a machine gun the size of a family sedan, is feeling it too. Trust me on this."