Sucker Punch co-founder, Chris Zimmerman talks about the benefits of PS4's architecture.
Mmmmmmm, particles- http://static.gamespot.com/... http://static.gamespot.com/... http://static.gamespot.com/... http://static.gamespot.com/... http://i2.wp.com/a.pomf.se/... *Homer Simpson drool*
Hey wait just a minute, Lukas! Didn't you hear that the game was gimped before release? I saw it with my own eyes on a horribly compressed YouTube video that isn't even the native game resolution! /s
It's true! I was really stoked about that leaked footage until a fanboy told me he thought it looked downgraded. So now, obviously, I must move on and forget this title exists. /s
Lol. The only difference I saw was that the time settings were different. The game wasn't downgraded, just it looks different from E3 lightning-wise Those gif are part of the final product, and It doesn't look as bad as some noobs make it to be.
Oh no! This must be true! Pre order canceled!
Yeah,don't believe my GIFS, don't believe the most recent gameplay videos, don't believe the latest direct feed screenshots that all show the game looking better than any of the previous builds....instead, look at screenshots the game at a completely different time of day with completely different lighting conditions that are horribly washed out/compressed and make your judgement from those...because that's obviously the more accurate representation! /s
Can we apply the same logic to Watchdogs, then? because a lot of the same faces here using the /s tag are the same ones making all sorts of noise about the Watchdogs "downgrade".
@malokevi Yeah, seems i was wrong about Watch Dogs. I was one of the people doubting Ubisoft...but when i went to GAF and saw some of the other GIF's from 2014 PS4 footage, i realised i was wrong. It actually still looks pretty damn good visually. Not *quite* as good as 2012, but that was to be expected seeing as it was running on PC then. But it looks nowhere near as bad as that awful GIF with the car jumping over the bridge.
@ malokevi I hope you aren't referring to me as one of those people because while I feel Ubisoft wouldn't be above doing something like that, I am still waiting to play the game when it launches to see if they are still able to supply the vibrant, dynamic world they advertised so long ago. I know for a FACT that Sucker Punch can deliver on their vision because they have proven it numerous times with their previous titles' technical competence.
No it's just that some are of the frame of mind, that since one consoles games are suffering downgrades, that that automatically means that the same holds true for this console games! On topic though; Imfamous SS is going to ignite some serious debate in the coming weeks! Like, that can't be a PS4 game! I for one am stoked! Not only for this game, but for what I know is to follow.
@stuna1 Yeah, just think, we aren't even 6 months into this new console generation. Imagine what we will be seeing a year or two from now when Sony starts dropping more games from the stable of exclusive franchises they have at their disposal. Not to mention the fact that we are already seeing extra content not available anywhere else and developers constantly praising how easy it is to extract power from the console. Oh yes, this generation will be a good one for sure!
The game looks so sick. I wish I had those powers in real life p_p
Me too, here's hoping we get 'Inception' style dream chambers in the near future so we can fly around Seattle in a blaze of neon.
The lighting is insane. Cant not wait!
meanwhile - http://n4g.com/news/1473254...
Hmm I dunno, I'll have to cross check with early footage to make sure a few particles weren't downgraded before I can determine If I can enjoy those gifs or not.
Good for them bring on the game!
Ps4 is gonna allow for alotta great next gen effects without problems
huh these are old gfx effects. nicely done tho. i think infamous has all the next gen console games beat so far, even the ones that been announced.
This new generation is starting out looking amazing, Infamous, Ryse, Killzone, Quantum Break and The Order. So psyched!
Resogun Particles... On Crack.
The good kind ;)
E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3 E3!!! I'm excited.
That's a helluva lot of particles.
It looks like they might have fixed what the other 2 games were lacking. This game looks fantastic and I'll admit as an Xbox owner I'm a little jelly :-) I'll get a ps4 next year, by then the price should be around 300 on CL and the game should be like 20 with DLC. Well, I hope.
I'm a next gen owner, no jelly here. (Best of both worlds)
Infamous is going to be so good...I dont even know how many sweet screencaps im gonna take but it will surely be a bunch. My excitement is high.
Keep in mind that this is an, "Open World" game & for it to look this good is outstanding especially for sucker punch since graphics really were never their strong points. Gameplay was always their strengths. As I have always said before, gameplay obviously comes 1st but when devs can push these kind of graphics with mind boggling particle effects & have an awesome story to add to the awesome gameplay. As a gamer I feel like I am being rewarded. I can only imagine how the next Naughty Dog or Sony Santa Monica game will look. Also imagine what Media Molecule will come up with & QD. This is just the beginning folkz. Greatness truelly awaits.
What i dont get about these pr dribble articles, is if the benefits of ps4 allow things that cant be done anywhere else, why cant it do full res and framerate? With all the particles on screen. I say just make your game with out excuses, it does not have to be full this and full that, make a great game with nice graphics a wicked story and you got a sale from me. Not bashing this game, just setting this question for all devs making excuses.
key word here is "PR". Talk up the strengths of your game not it's weaknesses.
Post "Resolution Gate" (so melodramatic) we are going to have to get used to devs announcing every single thing that they can about graphical features. Framerate, resolution, and techniques that only designers and programmers truly understand will be commonplace in talking about games. Unfortunately, we as a gaming community, have demanded this. As for your question, they have stated that they have "parts" of the game running at "full" resolution and framerate. But, it was inconsistent. So, probably in the interest of time and probably budget, they decided to lock it in and keep it moving.
Try this: the more graphical effects- particles, dynamic lighting, etc- that you add to a game, the more power that takes away from the console being able to output frames at a given, constant rate. This is ALWAYS true, such that it doesn't even have to be a game as complicated as this. Think Pac Man: put it on the best, most powerful PC ever, and it can run 100fps(just a random number) because there's not a whole lot going on. But start adding particle effects and 3D and more detailed textures, extra ghosts on screen, multiple players... you're gonna have to drop the target framerate, or it's gonna drop due to there being too much to do. When devs say things like this, they mean that the hardware in question is capable of doing whatever it is they say- at the specs they list- without much difficulty. It becomes a question of "How good are graphics?" when various framerates and resolutions are included or targeted. So people question- as you did- why a game doesn't have X or Y at Z framerate, and they have to answer.
Cant wait for all those particles to grace my screen
I need to hurry with Dark Souls 2. Infamous will arrive soon.
man i would like to try traversing with such superpowers on a huge city with skyscrapers in the game it would feel like the spiderman movies
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