For years, competitive shooters have struggled to introduce context into a genre centered on brief flashes of action repeated ad infinitum. Much has been made of Titanfall’s mysterious campaign multiplayer, where story and competitive action seamlessly intertwine. In practice, the brief campaign of two futuristic armies clashing on distant planets is a limited framework for storytelling. The bigger narrative innovation introduced by Titanfall is the match structure itself. By providing an organic form that includes a beginning, middle, and end to virtually every match, Respawn Entertainment ratchets up the dramatic and competitive potential of the online shooter.