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Addictive Titanfall Reinvents the Shooter

Wired "I don’t play multiplayer first-person shooters. And yet I stayed up way too late playing Titanfall last night. That’s got to mean something.
At no point during the last two decades have I ever been able to get into the idea of getting online and playing deathmatch against people with handles like DankReefs420 (actual name of Xbox user I played Titanfall with last night)."

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Kleptic1562d ago (Edited 1562d ago )

reinvents?...laughably off...

Just the opening statements of this article point to the reality...TF is the next competitive multiplayer game for people who don't really enjoy competitive multiplayer games...

I'm in no way criticizing the game...i played the beta, and enjoyed it...but my lack of a purchase comes from the exact same reasons i haven't purchased a CoD game since CoD4...

and that is lack of depth highlighted with ease of access...the pacing is great, it was easy to get in to for 20 minutes, bang out 2 rounds, and go do something else...but going like 23 and 2 in my very first round of ever trying it...clearly shows its a pretty hollow situation for anyone looking to get more than 20 minutes of explosions at a time...imo, if you like competitive multiplayer, you'll very quickly be looking for a lot more...if you're a teenager...you're going to stop worrying about dating for a few months...

I wish the franchise luck...I wish respawn luck...EA can sit on a spike, though...

k3x1562d ago

"There’s also a gun for people like me, people who have never gotten good at key important shooter concepts like, just to name one example, being able to aim a gun. The Smart Pistol lets you kill enemies in a single hit, but you have to spend a few agonizing seconds locking on to them first."

This excerpt sums up the game pretty nicely. It's an FPS game for people who are bad at playing FPS games. It doesn't reinvent the genre, it dumbs it all the way down.

I got down-voted so many times for criticizing Titanfall it's not even funny, but I honestly cannot comprehend why people support this joke of a game.

The biggest problem with these sorts of seemingly competitive games is that most people playing them don't care about competition one bit. What they do care about is winning, winning at all cost, taking the path of least resistance, using any method at their disposal. That's the mindset of a cheater right there by the way. And so, like I've said many times before, most games these days are tailored to their specific, very uncompetitive needs, games everyone's equally good at. It's saddening and I really don't understand it.

If I'm bad at some game, I'm not going to change the rules or cheat (both are basically the same thing in this context) ruining it for everybody else just so that I can win. I would either practice really hard to get better (since I care about competition) or quit if I wasn't getting any good despite practice. And not just because I'm such a selfless, easy going guy, but because I wouldn't derive any sense of accomplishment from a victory that was the result of me bending the rules/cheating.

Kleptic1561d ago

well said...and accurate...

its worth mentioning though that the biggest change to competitive multiplayer any more is what 'winning' means...

its not working with a group of people you've never met to accomplish some greater goal...its now what your on paper stats look like after a few rounds...its where you are on the leaderboard, regardless of if your team actually won the round...

and developers/publishers know that more than you'd think...Titanfall is extremely methodical and deliberate in its design...they very much intended for it to allow as big of a population as possible to get in and start racking up kills...6 vs. 6 being a decision to increase everyone's enjoyment?...absolutely not...only have 6 enemy players to worry about, but a field littered with horrid AI...gives the new and/or terrible players something to make dead...and THAT was of the utmost importance...more human enemy players means more deaths and frustration for people that simply can't accept that a 'competitive' environment usually involves dedication, practice, and persistence in order to get good at it...they have no time for that, the devs know that...and Titanfall is the answer for it...

BF4 got a lot of heat by most veteran players for being 'easy'...I was one of them whining about it initially...but just 2 or 3 hours of Titanfall and I shut up pretty quickly about that...BF4 is impossibly difficult in comparison...you'll steal a kill or two rather easily...but getting a 10+ kdr on a map you've literally never played before...isn't likely...