Excerpt: "What THIEF gets right, is few but exactly what makes the game great. The fear that you experience when lock-picking is tense. You’re vision is locked to looking at what you’re doing, and can’t see where the guard that’s patrolling the area is. Or when you jump up into the rafters and stalk from the upper shadows and just observe. Peeping through keyholes or walls allow for some interesting information to gather, or survey a room without accidentally barging in on something and being caught. Seeing a glimmering item to steal off in the distance only encourages, even begs you to steal it, no matter the risk. It’s all so exciting to pull off that perfect heist without disturbing even a hair."