Posted by Robin Parker
When you think of Alcatraz (the prison it was, not the tourist attraction it has since become), you imagine a terrible place that you wouldn’t really want to visit – certainly not one where you would expect to find a light-hearted drama set. 1954: Alcatraz plays an unusual balancing act between being a Lucasarts-style cartoon adventure game and a somewhat violent, decision-driven title more akin to something like The Walking Dead. It ends up being a strange end product, but one that possesses many strong features. Set – not surprisingly – in 1950′s San Francisco, the game revolves around a husband and wife duo, separated by the confines of the titular iconic prison.