Etgeekera "I’m used to not getting review copies of games from publishers. In fact, I would be exaggerating if I said that my success rate is better than 1 out of 10. So I wasn’t surprised when I didn’t get a copy of Titanfall to review."
Funny how so many people on N4G were saying that the high review scores were for the PC version not the Xbox One version..
The reviews were all done from an enclosed space in EA offices. Nobody got copies of the game at all so there was no way for those reviewers to confirm they were running retail versions of the game on actual xbox ones. Remember E3 and the Nvidia devkits for BF4?
you know this for a fact that all the reviews were done in house?
yeah, reviewers were invited to an event. Eurogamer gave a pre-review, but no final score until they've tested it on their own network, compared to the internal infrastructure the event was setup to. I saw some complaints about server issues for the PC version, but didn't saw anything for the X1. I hope that since microsoft is handling the servers and not EA (BF4 PC launch, anyone?), there won't be as much downtime and crashes (microsoft azure servers).
I did find it strange that we weren't seeing any PC reviews pop up on Metacritic, but I can't imagine it makes a huge difference. The two versions are pretty darn close.
720p and 60fps max compared to up to 4k and unlocked frames?? Your joking right?
Seems like the PC version wasn't really optimized at all, for what I'm seeing in mutiple forums. I pre-ordered it for PC already, but I'm at work right now so I can't give my opinion yet.
Those things, while nice, wouldn't have a major impact on review scores. Reviews give much more weight to how gameplay, balancing, replayability etc.
Wow. Holy crap, guys. I was trying to be nice. It's like no matter what I say, people will find a way to make it seem bad. I'm not joking, by the way. No matter what resolution you're running it on, the PC version will only ever look marginally better than the Xbox One version. They didn't create it to be a high-profile graphics masterpiece. It's all about the game play. Can you people go one freakin' day without being complete douchebags?
You're right about the version not being far from each other, but optimization is the culprit here.
@WeAreLegion: Well said. Bubs.
You have to say pretty pretty please with sugar on top.
The weirdest thing in the world is where is the 360 version ? I know that EA is in bed with Microsoft but why no show on 360 . EA getting paid no matter what. Why does EA care if Microsoft sales X1. EA gets paid if it sales on PC , 360 or X1 why are they so carving x1 sales. You would think EA side with the console with the most sales There are more PS4 and PS3 sold than 360 and x1.
Also what seem strange to me is the 2 week wait for the 360.Why would anyone agree to that as developers?Respawn Ent. knew alot more then they are telling people.
What's strange. 1st, Respawn isn't making the 360 version. 2nd, The game ships with a day1 patch, so Respawn must have continued to work after the xb1 version went gold. A two week delay allows the development studio porting the 360version time to do the work. If you don't buy that, you might say the delay was intended to encourage people to buy the xb1 version. If they don't want to get the xb1 , they'll get the 360 version. Either way TITANFALL gets a sale. Why would they disagree to that? They are essential uneffected either way.
EA wants there to be as many next gen consoles in the wild as possible. Ideally, They want a competition between the big three to drive down the price of the consoles, which would mean more people could afford them. Which in turn means that they have a larger overall installed base to try to sell their software to. They are not 'sided' with MS. The just have a deal in place for a a couple games. The've done deals with other console makers on the past. Simply put, it's in their best interest of all consoles succeed.
EA seems to think along the same lines as M$: ie, "people are sheeple and easily controlled / manipulated". EA probably liked what M$ had going with their original plan and made a deal with them before XBone was even announced (my opinion!). So now, it makes sense that EA wants XBone to succeed so M$ will have leverage to implement their original Draconian DRM plan on the masses, thus more potential sales for EA and no loss from used games. EA probably figures that there's not much point in pushing 360 sales, because it's "old" and everyone will soon have either a PS4 or an XBone. Again, this is what I THINK EA is THINKING. Just an opinion. I don't get paid by Sony and I owned both the original XBox and 360. So there!
Even though I am not buying Titanfall I really hope they improve the textures and the AI for the PC version or else it's gonna be ugly.
Bleh alls I know is if the PC version doesn't look good the gamers on PC will flip out. Never been into 1st person shooters so this isn't a reason I would crazy upgrade my PC or buy a xbone.
We (gamecloud.net.au) received our PC code for Titanfall today from EA Australia. Although, we can't actually play till tomorrow which is a bit of a pain.
TotalBiscuit... I'm pretty sure he did :/
PC version is like the beta. If you played the beta, you should know how it runs. I was surprised to see a couple of maps actually succeed in their claim of verticality. But these maps also have the most lag and dragdown. Nice to see that not all maps are flat.(i7 [email protected] 4.3ghz GTX 670) AI is still just as bad, still distracts you, giving cheap kills and deaths. The autolock pistol is still as ridiculous as ever. Beta rank didn't carryover if anyone was wondering, so it was strange seeing people with rank 33 or higher, right at launch. The first game I played had all rank 1 versus all rank 20-30's. Which reminds me of something not mentioned in any preview or comment I saw. There is no auto-balancing (or none that I could tell) of rank, so often times you'll have a completely one sided veteran team against a bunch of noobs. Parkour is still fidgety and doesn't always work right. Sightlines on maps seen solid though, and overall there is good map design. Still have issues with 6v6 causing people on both teams to simply run around capping hardpoints without seeing anyone. Quite a few times I was running around and couldn't find anyone to shoot for minutes at a time. So yeah, all the negative that existed in the beta is there, except some maps are more vertical then the beta maps. Of course the negative has been omitted from the reviews. Also again the more vertical the map, the more lag it has. Also did experience a non-connection last night. But it righted itself quickly. Haven't tried yet today, but I see some article up here on N4G talking about it (haven't read it yet). Boneyard has dragon/flying dinosaur in the background in boneyard map. Also had to wait a bit for a last titan standing match, but waiting a minute or two on the PC version late on the 1st night of launch isn't a big deal. I'm sure the playercount will be higher from now on.
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