When key members of Infinity Ward left to form Respawn Entertainment and make Titanfall, the question they had to answer was: could the studio make a game that’s as exhilarating and compulsive as the early Modern Warfare titles that made the Infinity Ward alumni famous? As it turns out, the answer to that question is yes.
The concept of a game in which the player can take out another human opponent with a shotgun, jump out of window, run across a wall and land in a gigantic mech, before launching a salve of missiles at an enemy titan and then ripping an opposing player from the chest of the damaged robotic beast is a compelling one. It’s also a concept that the cynic inside you might understandably interpret as little more than a dressing up of a tired formula, an indication that Titanfall is about nothing but spectacle. To an extent, Titanfall is about spectacle, but it’s also a fresh, taut and incredibly well-balanced shooter that is a hell of a lot of fun.