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Stranded, or How I Learned to Love Video Games Again

Buddy Acker writes: "Enter Peter Moorhead’s Stranded. Peter (I’ll call him “Peter” since we’re internet pals) worked on Stranded for over a year. I saw several of his tweets in which he detailed the joy he felt when making progress, the disappointment when something went wrong and his desire to just give up sometimes. I could identify. I’ve known Peter since he completed a few levels of the since cancelled game Incursion a few years ago. I was saddened to see Incursion fall apart because it was promising and I wanted Peter to find success then, just like I still do now."

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