Double Fine Amnesia Fortnight 2014 Round Up

Liam Lambert, GIZORAMA - "It’s finally that time! Votes have been cast, prototypes have been developed, tears and sweat have been lost, but learning experiences and copious amounts of whiskey have been absorbed. The lovely folks at Double Fine have once again taken two weeks out of their busy schedules to get even busier; deciding to forget (hence amnesia) everything about their current projects and focus on developing four new rough and ready prototypes from scratch, each with its own team and designated leader. It’s time to dive deep into the resulting prototypes and pick them apart."

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RedSoakedSponge1596d ago

been really enjoying these. gives an awesome glimpse into the creation process. i would love it if one day they do this with a game like The Last of Us. like a monthly look at how the game has progressed. i know it would be hard on a game like that since it takes years to make, but it would be very interesting.