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DX12 May Allow Xbox One To Save GPU Time, Render Ray Tracing, SuperFog And Custom Effects

"The Xbox One hasn't been having a good time as far as graphical prowess goes - several months after its release and it's still faltering behind the PlayStation 4 in terms of high resolution textures, output resolution and frame rate."

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trywizardo841d ago

if X1 graphic card can support it and MS made it exclusive to their console , then the competition will be on fire between sony and MS xD

SardoNumspa841d ago (Edited 841d ago )

If the XB1 hardware was capable of anything more than what we've seen in real world games Microsoft would have shown it off long ago.

People clinging to the 'magic SDK update' are just setting themselves up for disappointment.

This is just another SDK update for the XB1. No different than any other SDK update that consoles always get through their lifetimes. Microsoft would have had this latest XB1 SDK version running on their own internal development kits for a long time now. If there was some 'magic' unlocking of power they would have been holding press conferences or releasing demo footage showing off these amazing new XB1 graphics features a long time ago.

Irishguy95841d ago (Edited 841d ago )

That's some faulty logic you've got there. It's very very simple.

The X1 and Ps4 will improve as the software improves. Their hardware will not get better, but Software always comes after hardware. My GPU supports DX9, 10 and 11. When DX10 came out, suddenly my GPU was pushing out better looking games.

Uncharted 1 -> Uncharted 2 -> Uncharted 3. Very simple example of software progression versus hardware. What Fanboys call 'optimisation' is very much more to do with game engines and software improvements. PC gpus were not 'optimised'. But naturally software upgrades came out and older GPUs can take advantage of them too. I'll give an example again, Oblivion versus Skyrim. Same systems, same FPS. Yet PC tech that could run oblivion, also had no problem running Skyrim. Just like the X360 and Ps3

DX12 is a step up from 11. There is literally no reason X1 wouldn't improve from it. Sony don't use DX at all. So no they won't be using it. They'll have their own upgrades with OpenGl.

You just have to get that DX12 is not exclusive to one devs skills. It's a system wide improvement for the Xbox 1

Edit -
No, what Uncharted 2 had over 1 was much better graphics.

Resolution, FPS, graphics. ND managed to increase the graphics without sacrificing the FPS. There's literally nothing you can say to deny that man. Just let it go, you're wrong. Face it.

I like how you're picking on Resolution as the deciding factor towards 'next gen'. Again I have to point out Killzone SF's Multiplayer ran at 1080i. Resolution is not the only factor in terms of processing power. Hence Ryse and The order

Cause thats exactly what I said right grimlash? I'm simply responding to a guy trying to say DX12 won't improve the X1's graphical capabilities. Because for some 'strange' reason he has to come into an X1 article and downplay what could be and likely will be the X1's first big upgrade in software/ Again I state, their is no reason at all DX12 would not enhance how games will look on the X1. There is simply no argument that can say DX11 is as good as DX12. Well actually, there is one thing I can think of/

SardoNumspa841d ago (Edited 841d ago )

Did Uncharted 2 run at 1080p compared to the first Uncharted's 720p?

No. Of course not.

If Microsoft had this 'magic SDK update' they would be showing off amazing improves in Forza over the massively downgraded game they released or they would be letting the Titanfall devs have early access to it and showing off how the game no longer is stuck rendering at a last gen 792p resolution.

These stories and desperately hopeful posts about imminent 'magic SDK updates' are just making the massive graphical power advantage the PS4 has over the XB1 all the more obvious in the eyes of gamers.

And it makes it even worse when the inevitable 'magic SDK updates' fail to deliver and XB1 fans switch to the 'we never cared about graphics' damage control.

user8790795841d ago SpamShow
ALS365841d ago

I agree to a extent, however MS still has something up their sleeve that will enhance the X1

4Sh0w841d ago (Edited 841d ago )

I don,t pretend to know what this means, I don't believe the "OMG dat secret sauce" hype nor do I think microsoft is going to sit on their hands and not continue to upgrade X1 software, SDK, dev tools, etc.

I don't understand what the problem is, I'm not sure how much DX12 will improve X1, maybe it will be a small SDK upgrade or something more interesting but I don't understand why some people get pissed off at the idea microsoft is improving the X1???

user8790795841d ago SpamShow
Qrphe841d ago

You wanted Microsoft to show anything the X1 is capable in the first few months after release? That's impossible. The same thing goes for Sony; this gen just started.

Mister_Dawg841d ago

No. They would have loved to have shown the full potential of XB1 from launch. However it is very obvious the XB1 was not anywhere near ready for launch. MS were caught off guard by Sony, PS4 wasn't fully ready either for that matter. They have been rushing through the updates and tools to get the Bone to where it should have been from day one.

I don't understand why some people are upset by this. I would have thought this is a very good thing that the XB1 is going to get better.

dedicatedtogamers841d ago

We need a chalkboard for all of the "____ will bring graphical parity to the XBox One". First it was "the hardware gap is not noticable", then it was "Cloud", then it was "blazing fast 32M esRAM", then it was "fine-tuned hardware balance" and "we invented DirectX", then it was "Dev kit upgrade will improve games", then it was "stereo drivers" and whatever else MisterX spews.

Now it's "DirectX 12 will improve the X1 graphics".

gameon1985841d ago

You sony fans don't realize how scared your comments make you seem. bottom line no one outside of microsoft really knows what the xbox one is truly capable of. So stop with this isn't going to make a different crap, and just say what you rally are thinking. Which is damn I sure hope this doesn't make the Xbox as good or better then PS4... which is where the fear comes in.

Pogmathoin841d ago (Edited 841d ago )

Grimlash, I want to carve something out of stone, witn a hammer and a carving chisel. Basic tools, everyone has access to them, but it is very hard, and results are not pretty.... Now I got a CNC machine, with diamond tip coated chisel..... Makes amazing carving.... Point is, tools improve, end results improve.... Why is it that games at end of a consoles generation look as good as next gens first games? You think thats a fluke every time???

Ahhh typical dedicatedtogamers. Never ever brought something new, or even positive to any post. Please change name to dedicatedtobitterness, and when you get upset, post another blog about Xbox fanboys, why they make you cry all night....

GameNameFame841d ago

Some people are so desperate to believe this is some scecret sauce.

Sad fact is, console dev can already "code to metal" that is far more effective. Dx12 is just general api and is not efficient.

So no. This isnt magical secret sauce. Yes x1 will improve over time, but so will ps4 if not more since it does have that huge power gap.

AngelicIceDiamond841d ago (Edited 841d ago )

@Grimlash Can't wait for Nintendo to put out a new SDK for the Wii U so it can put out Xbox One level graphics. Right???

Sure, if Wii U supports the new API DirectX12 or something similar hidden within its specs like MS supposedly does then yeah.

Or if Wii U has a build coming up showcasing its capabilities on how Wii U's power can be tapped further in some fashion.

It's obvious you weren't paying attention.

I'm attacking your seriously poor logic because Nintendo aren't software engineers experts/engineers like MS. So that's a fail statement right there.

B-radical841d ago

How can they show it off ages ago when no one bot even insiders knew dx 12 was coming

GameNameFame841d ago

@Angelic Ice

No it cant. Lolol. How are you that desperate?

WiiU hardware is too weak. Just like X1 hardware is too weak. DX11 stuff cant even get used on X1. Look at tesselation. Cant run on x1.

Also, Dx11 and Dx12 stuff will be on ps4 as well. It is just software thay gets ported. Go google "opengl tessellation" and goofle "dx11 tessellation"

It is pure delusion that somehow reduce graphics power gap. Lol

Saigon841d ago (Edited 841d ago )

@Pogmathoin the analogy that you stated seem to make sense but the one thing you forgot to mention is the type of rock you are carving into. The tools do not matter depending on the type of rock. Such as trying to carve into Marble. I guess my point is is that if the hardware is difficult it doesn't matter what tool you use. New tools can make a dent but it doesn't mean it will carve perfectly.

cozomel841d ago

@gameon1985
Really kid? no one outside of Microsoft really knows what the Xbox one is truly capable of? Really? cuz i think we all know what its capable of, and its lower res and lower performance consistently! Talk to us when you come back to reality. Also, you must be scared, bring up fear.

@AngelicIceDiamond
Really? you didnt get the analogy? really? Talk about bad comprehension abilities.

NewZealander840d ago

wow i have visions of a kid with his fingers in his ears "NAH NAH NAHHH I CAN'T HEAR YOUUU!

+ Show (15) more repliesLast reply 840d ago
Sammy777841d ago (Edited 841d ago )

sorry deleted my comment . It seems that the bubble snatchers are at play

InTheLab841d ago

Seems that way at least for specific threads like these. I said the most horrible thing imaginable in a WiiU watchdogs thread that earned me my first trolling mark in the 3 or so years I've come to this site.

I simply said you can't blame ubisoft for the delay as games of this type do not sell well on the WiiU.

Not sure what your comment was but if it's anything close to the truth but negative , you'll lose a bubble.

This site is a horrible place for conversation.

kickerz841d ago (Edited 841d ago )

Yea I said "is this the animal hospital? Cause there's so many butthurt ponies"(in another thread)And I loose a bubble. I don't even know how to get more lol
It was just a funny joke,, I have nothing against people who love Sony or gaming, if u love gaming then your ok in my books lol

lifeisgamesok841d ago (Edited 841d ago )

Yes, if the Xbox One can do Ray Tracing then this will be one fierce console war

Ray tracing creates photo realistic visuals by simulating light unlike anything currently available on consoles

Phil Spencer has already said they're experimenting with it and that basically confirms that this is no low range gpu in the system

Sony forced Microsoft's hand and MS weren't ready to ship last year and that's why the slight difference in multiplats is there

pedrof93841d ago

What makes you think that Ps4 wouldn't be capable of ray tracing ?

XtraTrstrL841d ago

I believe Killzone uses some type of ray tracing methods on some of the surfaces. I remember it being mentioned in the slideshow they showed way back comparing it to Killzone 3.

xx4xx841d ago

The drawback on ray tracing is the amount of processing power that is needed.

Not saying this is correct, but in theory Microsoft would be able to pull off ray tracing (and Sony wouldn't) is because of 'the power of the cloud' and Microsoft's 300,000 servers for xbox.

Take that with a grain of alt. .but that's at least what Microsoft has been angling.

scott182841d ago

I thought the PS3 did ray tracing for games... What makes this new?

zebramocha841d ago

@Scott the only I think to pull it off was warhawks for the clouds.

imt558841d ago (Edited 841d ago )

Forget about raw Ray Tracing. Ray Tracing requires
HUGE AMOUNT of procesing power. Even today the high-end PC's SLI Titan's CAN'T run Ray Tracing in full force.

Xbox One logo is ADDED FEW DAYS LATER after DX12 announcement for GDC.

This is original picture :

http://ngxn.files.wordpress...

I believe that is just marketing for Xbone to hype Xbone fans.

jerethdagryphon840d ago

having experminted with raytrace software
it is very powerful but also costly in resources mainly as it resolves over time as more rays are cast, apis will help but there are 6 less cu in xb1 then in ps4.
no software will fix that,

in the same way that no software will make a gt450 run like a titan

+ Show (4) more repliesLast reply 840d ago
Fantangoooo841d ago

Its only logical, from the way things have played out. I feel Microsoft has always been aware of their software strength which they always had as indicated with x360. The GPU of X1 definitely seems different to ps4. Thus its just the flip side to what happen last gen when implementation of similar development process on x360 and ps3 didnt benefit the ps3 at all and needed its own approach. Time will tell either way but i like the direction of things. At the end we the end users benefit the most.

elsuperamigo841d ago TrollingShowReplies(1)
+ Show (2) more repliesLast reply 840d ago
sprinterboy841d ago

My calender alarm went off today reminding me of a Xbone announcement, is this it.

OMGitzThatGuy841d ago

I'm assuming that's the reason why MS went with the cpu overclocking and such

Fireseed841d ago

Would make sense seeing as they've solved the CPU overhead problem that Mantle touted it had finally accomplished.

gamingisnotacrime841d ago

Show the games, please stop with technical fantasies, aka power of the cloud

The same to sony, stop overhyping the ps4 architecture anddeliver the games

hello12841d ago

If true this confirms Microsoft indeed had a secret deal with AMD to produce a low/mid GPU direcx12 ready graphic card.

Its looks like for Microsoft was caught of guard by Sony when they announced early the PS4.

Directx12 is a genuine sign Microsoft has not revealed everything about the capabilities of the console.

Paulie_gualtieri841d ago

oh god..

Please stop.It's guys like you with the wild conspiracy theories that will keep this xbox one secret sauce dream going all gen.Just when things were finally starting to settle down and the rabid PS fanboys were content with their gloating the fire is being re-ignited.

Let me just enjoy my xbox in peace

hello12841d ago

Its logic friend not a conspiracy.

A video card that doesn't support the DX12 APIs will not be able to run the DX12 APIs

That's a well known fact to PC techs!

The card in the x box 1 is supposedly a 7000 series Radeon card with directx11 support.

You can't a patch directx12 to a 7000 series card! as the card would not be suitable.

So your left with the believe AMD must have customised and designed a new graphic card for Microsoft, that can handle directx12 features?

ThanatosDMC841d ago

@KNWS

How dare you rebutt fanboy dreams with fact?!

RedDeadLB841d ago

First of all, no one actually knows if DX12 will require new hardware.

Second of all, DX12 is so far touting decreased CPU overhead, a problem which is nonexistent in the Xbox One and even PS4 because the developers can program direct to metal from the start.

The Xbox logo in the DX12 poster is possibly because DX12 is a derivative from the DX11.x (Xbone's low-level API).

Third, DX12 is geared towards PCs, because PCs are the ones with problems with CPU overhead.

Sorry to burst your bubble, but the possibility of the Xbox One getting some magical API upgrade and outperforming the PS4 are slim to none. There could be some SLIGHT improvements, but nothing as major as being able to render 1080p all of a sudden.

Nocando841d ago

I havent seen one person state that this update would help the Xbox One outperform the Ps4, the fact that YOU stated it speaks volumes, and also explains the reason behind all the salt from you people.

PCpower841d ago (Edited 841d ago )

**Correction** PC's with weak processors like those using Intel i3's. Real world data benchmarks with Mantle API vs. DirectX 11 API show that Intel i7's are actually so powerful that they bottleneck the GPU under DirectX 11! Even with all the overhead issue,the power of i7's overcome this and feed data to the GPU's to the point that the GPU is at 100% utilization at all times.

What this new API will allow, is for people who cannot afford i7's to be able to use cheaper processors that are weaker, but can allow greater utilization of a more powerful GPU.

That is why we PC guys talk about "system balance". A balanced system as an example for the high end is an i7-3930K paired with an AMD R9-290X. This model i7 or larger is the only CPU's capable of feeding that video card such that the video card is always at 100% utilization.

A PC newb might screw up by using an i5 series and run into a situation where the video card is only being 70% used. The good news is that with these new API's, system balance will not longer by such a big issue because of reduce CPU overhead. This should help bring about cheaper PC gaming systems. Because let me tell you, an i7-3930K is EXPENSIVE!!!!!!!!!!!!! You can buy almost two PS4 for the price of this processor!!!

mixelon841d ago

A new version of DX isn't going to do anything which a new version of PS4-optimised OpenGL couldn't.

The hardware is what it is. Both platforms will see steady software/dev kit progress.

Ju841d ago

Can we please stop that the PS4 uses OpenGL. It doesn't. It runs a proprietary Sony API which is beyond DX11. If anything it probably is already on DX12 level (that said, it includes an additional GPGPU stage in the render pipeline).

Dx12 is just an API update which probably integrates some XO extensions into a new version (12). And that's that. It sure doesn't improve what the XO can handle.

mixelon841d ago

@Ju It uses a custom branch of OpenGL. Just like the PS3 did, in my understanding. It's based on the same OpenGL source, trimmed down and made more console specific.

Where are you getting your info?