Kill Screen Daily: Year in and year out, men, and typically white men, dominate the narratives of the best selling videogames. Looking at the games that have been critically and financially successful over the past few years, there’s no shortage of brooding, heroic and flawed male leads: The Uncharted franchise. GTA V. Every single exhausting iteration of Call of Duty. The Last of Us. Assassin’s Creed. The lone exception might be the Tomb Raider reboot from 2013, but that game doesn’t exactly boast progressive gender perspectives. This quality is not, of course, unique to videogames. All forms of media struggle with proper representation, including movies, TV shows and novels all predominantly crafted around straight white people.
Few videogame covers have captured the whitewashed, testosterone-driven media landscape the way the box art for BioShock Infinite has.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Honestly, hundreds of people have probably worked on this title and I find it a little tragic that out of a game designed to spark so much debate people are still focusing on the piece of paper it comes wrapped in. This whole article, as an examination of the resultant hypocrisy which emerges from the interaction of industrial needs vs. creative needs would be fascinating... unfortunately it's no such thing. It just lumps the whole damn farce at the games feet like Songbird himself should just strut away with a look of shame.