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Does Xbox One have Secret Sauce in it? DirectX 12 a Game Changer?

Microsoft has announced that for the first time in five years, a new DirectX 12 is about to be unveiled at GDC on March 20th 2014. It's been suggested that the Xbox One would not work with DirectX12 because it would require a hardware upgrade since the XB1 is running DirectX 11. But new developments suggest that the Xbox One may in fact be using DirectX 12 in some fashion.

Update:

Phil Spencer was just asked if this DX12 rumor would improve resolutions. He responded with, stay tuned for GDC

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lifeisgamesok1260d ago (Edited 1260d ago )

To my knowledge Microsoft has never came out and stated the specs of its gpu

It was only rumored to be the equivalent of a 7000 series

MS hasn't elaborated on the 15 co-processors enough though we know what they are 9 audio, encode and decode compressors 4 move engines that can shoot bits of data at a high speed

Kingthrash3601260d ago (Edited 1260d ago )

smh....man see this is why sony fanboys talk about the res differance...things like this.
x1 and ps4 have both launched, have both been taken apart we know what hardware is in there and we know who has the most power of the 2.
no, this comment isnt a who's the "BEST" comment...but really guys wth is dx gunna do for the x1.
i'm not saying it wont do anything but dx12 is more of a pc thing no? and its software, so what will it do. make things easier? that coo but when on one hand you say "res dosent matter" then get all hyped about a "secret sauce".like its supposed to change what the x1 is made out of, of like its gunna "unlock" some secret area in the console to make it up to its competitors standard.
how's that good business? why release a weaker console, then let it become stronger later with a secret sauce? yeah they rushed it, we knew that back in june but you cant change the hardware...we all know that esram bottleneck is whats holding x1 back and dx12 (sadly) wont change that.

truth is ms released a weaker console, with a more media aimed goal than gaming. it looks good on paper but when it dosent sale as projected, things start to get overhyped...even the small things like a software update.

pro tip: nothing wrong with a weaker console...my honest opinion...but if your weaker imbrace it and put out some awsometitles like nintendo...
it just goes bad when you say "the x1 is the most powerful console" or announce an announcement and when you announce it you say "we bought gears, and we have unannounced titles in the works"
that kinda pissed me off because i woke up early in the morning to see what it was and it was a longtime (dying...play judment) franchise and "UNANNOUNCED GAMES IN THE WORKS".... they announced unannounced games.....-.- over hypeing the obvious things...
not sating gears is small but nobody thought gears would end up anywhere but on x1...
if you gunna announce something let it be you bought mario or somethin...smh man rant over...mabad guys

Dudebro901260d ago

Direct x is not a "PC thing"

Its called an Xbox...where the x stands for...direct x.

SliceOfTruth8881260d ago

The problem is that anyone who thinks xbone xants handle 1080p is a fool. There is some issue developers are having converting last Gen to next Gen. Once developers fully understand they will push some incredible stuff. Just like ps4 will I mean how ignorant can anyone be thinking Xbox or ps4 is even close to showing their power

cozomel1260d ago (Edited 1260d ago )

Man, you fanboys never learn. Always getting your hopes up just to be let down, i guess y'all are used to being let down by MS and the X1. DX is just a generic API and what would be preferred is a API built specifically for the system, not a broad generic API like DX. Its been a known fact in the PC world that DX loses you alot of graphics cards performance. Hence why AMD made Mantle and Valve SteamOS and NV CUDA. Tell me, the X1 uses DX11 right now and how impressive has that been so far? The Ps4 and X1 are almost the same exact system except for some difference, that are all where it matters the most, in the GPU and bandwidth department

Xb1: 1.18TF (12 CUs) for games
Xb1: 768 Shaders
Xb1: 48 Texture units
Xb1: 16 ROPS
Xb1: 2 ACE/16 queues
Xb1: 13.65GPixels/s
Xb1: 40.90GTexels/s

PS4: 1.84TF GPU (18 CUs) for games +56% more
PS4: 1152 Shaders +50.5%
PS4: 72 Texture units +50%
PS4: 32 ROPS + 100%
PS4: 8 ACE/64 queues 400%
PS4: 25.60GPixels/s +88%
PS4: 57.60GTexels/s +40%

Jumper091259d ago (Edited 1259d ago )

RAM, ESRAM and the GPU is holding the Xbone back.

@SliceOfTruth888
There is nothing to understand. The Console is weaker, period.
You Xbone Fans have to accept that already. it wont get better later down the Generation

nightsurge1259d ago

@cozomel

The Xbox One gpu reserved for games is now 1.29 teraflops. 8% was freed up recently in an update. Just making sure you had all your facts straight since it seemed like you were just copy/pasting old specs.

xActionBasturdx1259d ago

Why do people constantly copy and paste specs without the slightest idea what they mean...i own a ps4 but everytime i see someone copy and paste specs i cringe a little everytime

GameNameFame1259d ago (Edited 1259d ago )

Wow. Don't fanboys understand DirecX is just is just drivers?

I mean really every new processing feature on dx12 will be on OpenGL and PS4.

Dx11 stuff are already on opengl and people say it is even more powerful due to efficiency.

Lolol. It is just pure desperation of wanting their hardware be stronger.

TheGreatAndPowerful1259d ago (Edited 1259d ago )

"Unless MS planned ahead and got DX12 functionality in the GPU of the XB1, that'd mean that DX12 would purely be a software upgrade and wouldn't necessitate new hardware.
Either that or it's a half-truth and the XB1 will only support certain parts of DX12 like how Windows 7 supports about half the new features in DX11.2"
http://www.reddit.com/r/Gam...

kopicha1259d ago

xbots are really funny. when games announced running lower res or fps they say it dont matter. its the games that matter. and even making claims of 720 actually look better than 1080. and all those res n fps dont matter because its the game that matters. now in this article the bots are here to rejoice over the "secret sauce" that all just assume it is going to change anything. seriously dont be such a loser. keep to your words and stay in your stance. you dont even know what you actually want. it seems like xbots and m$ are just a bunch of 180s

MysticStrummer1259d ago

(Before PS4 and XB1 are revealed)

XB fan - "Sony can't afford to make a more powerful console than MS"

(PS4 and XB1 are revealed)

XB fan - "Secret sauce"

(PS4 and XB1 specs are revealed)

XB fan - "Cloud"

(First PS4 and XB1 games are released)

XB fan - "Can't tell the difference"

(DirectX 12 announced for XB1)

XB fan - "Secret sauce"
_______

I sense a pattern...

Unspoken1259d ago (Edited 1259d ago )

The spec war is over. Both consoles are sub par gaming machines and no magic will change that fact.

But what can be done is to improve what is already existing. Microsoft is taking advantage of their PC expertise and improving the console in other ways....how about we overclock? Check. New API for better game engines and improved performance? Check. Consistent updates to the OS and user interface, graphic filters, controller firmware? Checks across the board.

To me it appears as though even with the less powerful console, MS is doing what it can to extract the best performance out of it.

Wizard_King1259d ago

I love this secret sauce BS fro MS so much.

How people actually believe them is what gets me.

So many dumb ignorant people.

snp1259d ago (Edited 1259d ago )

@nightsurge

True, but on the flip side he also didn't 'deduct' anything from either the kinect/non kinect scenario's.

If Kinect is in use, actually take off 10% from the GPU specs, and even when it's not in use 2% needs to be deducted from the XBox1 GPU specs - and consequently be added to the '% margin' on the PS4 side.

+ Show (10) more repliesLast reply 1259d ago
B-radical1260d ago

X1 gpu specs were announced at hotchips. But thats not to say directx 12 wasnt made for x1.

im begining to think x1 was suppose to be released this year. And that it was initially was suppose to be directx 12 but api wasnt ready.

expect to hear talk at gdc about data move engines

Alan_Shore1260d ago (Edited 1260d ago )

Very plausible.....I guess. Maybe directx 12 wasn't ready ps4 was releasing MS felt heat so they released early.

MS must make it clear at the game developers conference if DX12 on xbox one is merely an update or if xbox one was made for DX12

SonofGod1260d ago

Be careful with what you're saying here.. logic will not be tolerated here on N4G.

Sony is god

cozomel1260d ago

^^^

Says the worshipper of all things MS. And funny how a supposed Sony website, wink, wink, has way more agrees for the xbox fanboys comments than the Sony ones. Hmm, what are the Sony fanboys agreeing with this? i dont think so, this place is just as infested and crawling with MS fanboys as it is with Sony ones

lsujester1260d ago

I'm guessing that the X1 is compliant with DX12, but DX12 isn't really loaded with a bunch of new features. I imagine it's mainly reworked to allow developers to have more access to hardware and reduce CPU overhead. MS's press release pretty much says that.

If I had to guess, I'd say DX12 is going to look a lot like Mantle in what it's trying to do. Find out soon enough.

BX811259d ago

Agreed. That would also explain why some of last gens ui features were missing.

vulcanproject1259d ago (Edited 1259d ago )

DirectX 12 may improve some tools for Xbox One. However typical gains in this area are on the level of single digit percentages.

It will not and can't suddenly make the console massively faster.

DirectX 12 may have new hardware requirements. Xbox One is highly unlikely to meet any new hardware requirements as the main APU design was completed (and fixed) well over a year ago.

In that case Xbox One may support just a smaller subset of DirectX 12 features, and only new hardware would support the full set of features.

If DX12 does not require new hardware, then it will clearly be an evolutionary software development not a revolutionary secret sauce.

I must point people to Xbox 360 and DirectX 10.

DirectX 10 launched with Vista, one year after Xbox 360.

What difference did it directly make to Xbox 360?

Pretty much nothing. The reason was because DirectX 10 was much more relevant for PC and it's new features demanded new hardware compliance the old console never had.

So Xbox 360 supported DirectX 9.5 so to speak, more advanced than DX9c and SM3.0, but short of all the vital features DX10 brought to the table in new hardware.

I can't see a reason why this release will be any different. Xbox One may incorporate some features to update it's API and toolset.

As I said the other day however, every console does this. Every console evolves over it's lifespan as the tools and operating system are refined.

StrangerX1259d ago (Edited 1259d ago )

@Isujester,
well its not about the software specific features of the Xbox One but mainly about the hardware specifics to be able, to run these features at optimized drivers potential. that's I'm pretty sure is what the DirectX 12 for Xbox one is mainly about. I'm pretty sure that this system was design to be released this year with all bells and whistles but Sony did pushed their hand. Guess we'll know coming this 20th is about.
@Vulcan project
Now that you mention this, if you think about it, wasn't it strange that microsoft went in a different direction when customizing the Xbox one that even developer and the media cant understand why some things are there and why go all that way and spend all that money when they could just go and do like Sony did by just buying mostly off the shelf parts instead of doing this weird architecture that its hard to understand?!! I don't know, maybe its because it was solely design to be mostly hardware specific to be used with DirectX and like I said earlier Sony pushed their hand into releasing early?!!! Think about it, it makes sense but like I said, we'll find out soon enough. 😊

Kleptic1259d ago

This entire debate is riddled with arguments over definitions...

DirectX IS a PC thing...its a high level API for communication between specific software and all different kinds of hardware...thats why its needed, its the standard with windows that allows certain software to work on a bunch of different computers...

in terms of consoles...it doesn't matter to any degree what you call the API...because it is NOT the same as the PC API for one specific reason...the console always has the same hardware...in this case, there is a much better 'low level' api to begin with...and that is very easy because every xbox one has the exact same parts...

directx 12's major feature is slated to be a 'mantle like' optimization that allows much less of a resource barrier...meaning its hopefully going to be far more efficient...but that is specific to PC...the xbox one already has about as efficient an API as possible...it was developed with AMD and MS specfically for the console...minor improvements may show up here and there, and devs will get more out of it over time...

but...you're kidding yourself if you think DX12 is going to 'add' anything to an xbox one...it doesn't need it to begin with...

DoubleM701259d ago

Agreed. Sony had a 10 month jump on thier drivers. Now XB1 drivers are starting to mature. D12x was always in the equation it wasnt ready.

Ju1259d ago (Edited 1259d ago )

There is one thing in Dx which is long overdue and that is better multi threading support - exactly what Mantle brings to the table. Sure, the XO will benefit from this since it's a highly parallel machine. It won't make anything faster, but it sure will help the console - and PCs with multiple cores. I guess that's really all this is. Fixes, updates, newer multi-threaded API(s) but hardly new (graphics) features. Multithreding is the most important feature; everything else you can do if/when having lowest possible access to HW. But if your drawcalls are queued sequentially you loose quite some efficiency on accessing it. XO does not allow any access to the GPU other than DirectX - there is not other API.

vulcanproject1259d ago (Edited 1259d ago )

Stranger X

Microsoft's design is no more custom than Sony's. Their GPU architecture is still based on something that is two years old, with some interesting modifications but not fundamental ones to their functionality.

Anyone would think that DX12 is supposed to unlock this enormous potential not seen under DirectX 11.2.

I hardly think Microsoft launched a machine with a toolset that couldn't access a vast amount of the console's performance. Indeed if that were the case I am pretty sure you would know about it by now because developers, publishers and Microsoft themselves would be hollering about it.

Instead they are cutting their prices and letting their killer title launch with 1408 x 792 resolution....

It's stretching that notion of hidden power to unlock to breaking point, I'm sorry.

This is going to be an updated toolset for the console, nothing more, nothing less. Feel free to hope for some sort of game changing performance hike and incredible power that they have kept in the closet even for their key games.

But I wouldn't hold your breath that's for sure.

It's no surprise we see the performance gap we do between two consoles where one has an obvious hardware advantage. If that gap didn't exist then the more powerful console would be badly underperforming.

+ Show (8) more repliesLast reply 1259d ago
lolCHILLbro1260d ago

Besides Resolution, is there anything else that PS4 far exceeds the Xbox in?

Chevalier1260d ago

Only better 1st party games, 3rd party support, Indie support and Plus has fantastic games, you know reasons to buy a GAME system.

AndrewLB1260d ago

Chevalier- Please stop confusing your hopes and aspirations with the facts. Right now Xbone has a far superior selection of games. Regardless, i'm not buying either console because both are underpowered and i'd rather spend the cash on a second gtx 680 which would result in about 7tflops.

alexkoepp1260d ago Show
OsirisBlack1260d ago

@andrew are people seriously saying there are no games on these systems? I guess indie and F2P games don't count because at the moment I have more games than I can play on PS4 ..... I am however getting pissed at my Wii U as I only play DKCTF now...... and am waiting on something to buy on my XB1..... I was getting Titan Fall on PC but will probably get it on X1 just because of my friends that will be playing on XBL

cozomel1260d ago (Edited 1260d ago )

Yes, it often has better graphical effects too. Rivals has boken DOF and hbao, x1 doesnt (simple blur and ssao). Thief has POM, x1 doesnt. And that a next gen feature. TR has better texture quality and host of other things that are better. AC4 has better AA and the list goes on. But i know it was rhetorical question and a fanboy like you is just going to disagree.

And X1 only has 2 more exclusives than PS4 right now. Two, a whole freaking whopping two!!! Yet the PS4 has more games (and better) than the X1. X1 fanboys are so delusional its sad.

BOLO1259d ago (Edited 1259d ago )

You're right...How is it possible to beat secret sauce, overcasted weather, and reversed DRM policies...PS4 doomed confirmed! /s...DAT SAUCE! http://i.imgur.com/XK7wSYU....