With games allowing us to choose between good or evil, what causes us to have trouble being "evil".
I can be evil. but it has to make sense. I am not slaughtering little children, because it seems sick to me more than it does evil. I have limits even in a game. Mass Effect's evils weren't too bad, but skyrim's were.
Gamers do not have trouble being "evil". I do prefer evil characters, but cannot stand the bullsh*t most developers produce in order to give a sense of choice of morality. Most of gaming evil is plain stupid, moronic, dumb, retarded or being a solid douchebag. And this is not evil, it's just psychological compensation for being bullied nerd in school or something. Give us really smart evil mastermind, and it'll be the best character evah. I mean, Sephiroth is considered as one of the best villains in the history of gaming, and even he was too whiny to accept his genes in adult manner instead of going dellusional apesh*t. Playing "good" guys in games is just implemented much better.
^Agree I don't have a problem with being evil, it's just a game. I prefer playing evil just because I'm then free to steal & murder anything (Fallout comes to mind) I want :D And then on my second playthroughs I'm playing the nice guy to see what I missed.
Thanks for letting me know I am not the only one. Surprise more gamer don't let developers know that you can be evil with out being void of purpose or limitations.
Precisely. There's so much joy in being a villain: https://www.youtube.com/wat...
The only games I've played that really have the option, are Oblivion and Skyrim. And, I killed random people, just because I felt like it. The problem is, no matter how I look at it, these are meaningless virtual people. A game can give me rewards for not killing someone, but I want more. I'd love it if a game could get me to look at characters like real people, so I just don't want to hurt them. But, I don't know if that can be pulled off.
well i dont. i always play as evil first. (infamous, mass effect etc.)
I couldn't sleep for 7 days after i killed my first pixel...
I usually go the good / paragon route but I think in Infamous Second Son I'm going to go evil first.
It Depends, i felt really bad for killing Mordin and dooming an entire race in ME3, but maaaan do i love blowing up Megaton, mostly because of that asshole Moriarty.
I don't really have a problem being evil. I just don't want to do it, most times. I'm a good guy in life, and a good guy in games. Every now and then, though, I don't mind being the bad guy.
Most people won't play evil, but without the choice, they can't express their desire to be "good". Having said that, I do prefer games where choices aren't so black and white, and where the "good" option is up to debate (such as where you must choose the lesser evil).
I would have guessed that, given a choice, most gamers would go evil more often than good. Personally I take the good route first in a game like Infamous, then if I enjoy the game enough I'll do an evil run through.
GTA people don't have problems with it, it's all about the rewards really, if it "pays" to be "evil," i.e. you are rewarded appropriately for your "success" in that regard, then I think there would be even fewer who have an issue with it. Now games which "claim" to have a system of ethics/morals in them are oftentimes leaning toward you, the character, making the most "decent" decision in a situation, consequences are generally negative for "indecent" decision-making. Games with a simple yin and yang method are much more likely to produce an indifference in players to any given "path." Then there are the amoral games; do what you want, whatever happens happens, there is no right or wrong.
Games need to be more grey in terms of Decision making like in The Walking Dead.
I consider beating & shooting citizens in GTA is not evil, it's ridiculous. Dunno why the GTA fans seem to enjoy doing it. Game makers have to re-define what good and evil is...
If I get a choice I always go "evil" first. Followed by a "good" playthrough.
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