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SXSW: Oculus rift devs talk dream vr games like pokemon, vr input and state of development

DBTHGaming says "When asked about how far along in development they are and when we should we be expecting a consumer model, they said they still consider the current model to be primitive and don't feel like they have reached the level that would drive general consumer interest. In Essene they talked about how the 'Crystal cove' edition may have looked good for the vertical slice they demoed but how it still brought them backwards in some areas in comparison to the previous dev kit."

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Clover9041375d ago

"'Crystal cove' edition may have looked good for the vertical slice they demoed but how it still brought them backwards in some areas in comparison to the previous dev kit."

I wonder in what way Crystal Cove was a step backwards?

Minecraft would be huge in the VR community, followed by Star Citizen.

specialguest1375d ago (Edited 1375d ago )

My guess is the required use of the camera for the forward and backwards tracking, instead of that function being native with the headset itself. The camera can only track what is within its limited view. If the player turns completely back and looks down and forward, tracking might be partially lost. Anyway, just a guess.

GentlemenRUs1374d ago

Still waiting... Still waiting.