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Submitted by Abriael 702d ago | news

inFAMOUS: Second Son: Lack of Dynamic Day/Night Cycle and Presence/Absence of Shadows Explained

Many have been wondering why inFAMOUS: Second Son doesn’t have a dynamic day/night cycle, that is pretty much standard for open world games, and why the demos we have seen seem to lack shadows, and during a livestream event Sucker Punch Productions Chris Zimmerman explained both elements of the game. (inFamous: Second Son, PS4)

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Agent2009  +   702d ago
So, how does the day is going to turn into a night?
Abriael  +   702d ago
Like he says, it just happens as the story progresses. Some parts of the story are supposed to be during the day, some during the night and so forth. When you get to that part of the story, it changes. Same for weather.
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GarrusVakarian  +   702d ago
So i guess it's *kinda* like GTA5, where the time of day changes when you walk into a mission marker. The devs want certain missions to be at certain times.

Little bit disappointed the cycle isn't dynamic, but it's no biggie.

I also want to know if they are going to give us the option to lock the framerate at 30fps. I've heard it runs unlocked, but the majority of the time is at or around 30fps, if that's the case then i would rather locked 30fps.
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Sevir  +   702d ago
If you've played an Infamous game you'd know that the the time of day or night follows the story, it was like this in Infamous, it was like this in Infamous 2.

They didn't have dynamic day and night cycles, and shadows and such were more prevalent during the day. It's nothing new for the franchise.
Hanso  +   702d ago
but what when you finished the last story mission?
Will the game stay forever in day time or night time?
This worries me :/
inveni0  +   702d ago
It would definitely be nice if there was a cycle after the game is beat; I can agree to that.
thehitman  +   702d ago
@ Hanso most likely the story will progress in a way that changes the cycle after a mission. For example if you get knocked out at a club you wake up next morning and its day stuff like that. I am sure they made the missions fluid to the cycle of time. Stuff like this I dont mind if it adds to the feel they want during the missions. Sometimes I believe people wanting everything to be dynamic and open detracts from the artistic vision that the story and game play is trying to tell. I think his comments explain his reasons best and I agree with their reason behind it. For last mission etc.. it seems like if you step into different parts of the city it changes from his comments.

If everything was so real and they made day/night follow real time etc that would be lame as usually your always playing the game during when you mostly have free time which usually happens at the same time throughout the day/week. It would be hard to control the scenery in a game to be how u envisioned it if the person playing is playing during the day when its suppose to be night for the game and vice-versa.
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Elem187  +   702d ago
@Lukas so Infamous's biggest problem it's locked in the 30fps ghetto. Sad Sony doesn't see the benefit of 60fps gaming. I thought for sure they would see the benefit of aiming for better gameplay when upgrading to the PS4
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scott182  +   702d ago
60 fps is achievable for any game made, but you would have to dumb down the graphics in the games considerably in many cases, or the resolution. I think 30 fps is just fine if it allows the game to have nice eye candy...
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thereapersson  +   702d ago
@ Elem

30 fps makes the most sense in racing and FPS games. I don't have a problem with infamous being 30fps.
tbone567  +   702d ago
This isn't even my main concern for the game. The fact it is 10 hours only with no mp is.
MysticStrummer  +   701d ago
@tbone - Is that ten hours for both good and evil playthroughs or just one of them?

The article's title made me think "The explanation for the lack of dynamic day/night cycle is that the series never had one."

Good to see their take on "shadowgate". It makes sense, but that won't mean much to some people.

"Sad Sony doesn't see the benefit of 60fps gaming. I thought for sure they would see the benefit of aiming for better gameplay when upgrading to the PS4"

I thought for sure most gamers knew that all games don't need 60fps, and that 60fps doesn't necessarily make gameplay better any more than 1080p does.
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gedapeleda  +   701d ago
So they went with a more linear approach to create an atmosphere just like in Mafia
ArchangelMike  +   702d ago
Well, I'll hold off any disappointment until I actually play the game. I understand what they are going for, that story immersion. But when I'm done with the story and want to bum around, and trying to find all the collectables, am I going to be stuck in a perpetual night?
PersonMan  +   702d ago
Maybe when you load your save, you'll get a random time of day?

Also, Tomb Raider has day and night, but it doesn't cycle automatically, you have to travel to different locations in order to force the day to change.
Detoxx  +   702d ago
No dynamic day/night cycle in an open world game is a joke..
Sevir  +   702d ago
Really! Did you notice this when you played GTA5? Because that Game doesn't have dynamic day and night cycles and its open world... Just more people complaining to complain...
GarrusVakarian  +   702d ago
A "joke" is a little ott.

But i think it should have been the same as GTA5, the day/night cycle is dynamic, but when you start a mission, the game fast forwards or rewinds the time of say to what the dev wanted the mission to take place at.
Nachoman30  +   702d ago
@ Sevir

Have YOU played GTA5!? It absolutely does have a night/day cycle with dynamic weather. The missions will seldom fastforward to a specific time of day.

With that being said it is no way a deal breaker not to have a day/night cycle in a game like infamous. The original Infamous was slick and sexy and probably one of the most underated and BEST titles to come to PS3.
itisallaboutps  +   702d ago
this has been the standard for every infamous game, it actually works well. is it me or has n4G been full of whiners lately?

it's good that none of you want to get shafted, but man, not every dev is out to get ya
killzone619  +   702d ago

what?! GTA5 DOES have dynamic day and night cycles.

cant believe PS fanboys agreed with your comment. Just shows how pathetic the PS community are.
Snookies12  +   702d ago
@killzone619 - I regret agreeing to your comment... I pressed agree for the GTA V having dynamic day/night cycles, but didn't see the second part of your comment which was completely out of left field and unnecessary. :\
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lifeisgamesok  +   702d ago
I don't think this game will live up to the hype

No day/night cycle, no shadows, gameplay seems limited, the characters seem unlikable, the enemies have too much accuracy

But it does look crisp
Ashunderfire86  +   702d ago
Big deal man stop your fanboy nippicking man, day/night cycles in games are unrealistic anyway. You got games like Dying Light that goes dark within 5 minutes. I guess that's why they call it Dying Light cause the light is dying hehe! Day and night cycle is just unrealistic and not really needed that much in games. Let the developers decide guys!Facepalm.
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maniacmayhem  +   702d ago
Is it really that big of a deal?

This is more of a story driven game than a real world simulation or explore type of sandbox games that bogs you down with mindless side missions like GTA.

I think the experience and control of the main character will far exceed you noticing anything else going on with the game.

This so far is just one of the games that makes me want to go out and get a PS4.
DC777  +   702d ago
Infamous isn't an open world GTA like sandbox. It's a story game where you can run around in between. If you thought so you're expecting something else. Not sure who even called it open world but they probably should use another phrase.
DOMination-  +   701d ago
Well it was a big deal when forza5 didn't have it. An open world game should have it (more so than a non open racing game) so yes this is a big deal.
memots  +   701d ago
So now we go off trolling day/night cycle ? Did ryse and forza have ? When did this become a must have??

Never mind the fact that infamous never had full night day cycle ... Troll harder people wow ... Just wow
imt558  +   701d ago
If you played InFamous 1 and 2, there was dynamic day/night cicle too, but shifting as story progresses. So, same shit in Second Son.
Philoctetes  +   702d ago
I like dynamic day/night cycles in games like Skyrim, but I hate them in games like GTA and Assassins Creed. Not sure I can explain why but it makes perfect sense to me. I'd prefer to have them be story driven in inFamous.
Rickgrimes95  +   702d ago
I honestly don't even care for night in assassins creed completely agree
ShowGun901  +   702d ago
...or racing games for that matter. in NFS Rivals, try escaping at night with a copter on you. that spotlight blinds you pretty effectively (as it should lol), making daytime destinctevly easier. Headlights are blinding too. i wouldn't mind easier races in daytime and harder races at night, but dynamic DOES have downfalls. i don't wanna have to wait around to start the race until dawn, isn't that missing the point of it being a game just a little? also, dynamic has no place in a scary game, because they're setting a tone. the same argument can be used about story driven games in general, because they're trying to set a tone also. i've never understood the love for dynamic day/night. much rather have it story driven, and have dynamic weather, becuase that would have less impact on gameplay and difficulty. wind changes, rain, cloudy/clear, that would be awesome!
FanboyKilla  +   701d ago
lmfao at all the excuses you sony fans can make up to make the lack of dynamic lighting and real time day and night cycles awesome. theres nothing like busting azz on gta5 while the sun is rising, and then it starts to rain ugh. but then it stops. lol
mogwaii  +   702d ago
I thought rockstar did a great job of day/night cycles in gtav, that game floored me graphically, imagine the next gta, sweeet.
PersonMan  +   702d ago
He's absolutely right. Shadows become much softer and less pronounced when you're in dimly lit situations. The stronger the light source, the harder the shadow is going to be.

Also, Infamous 1 and 2 didn't have night/day cycles and those games were great.
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CernaML  +   702d ago
But what about after you beat the game? Will it become dynamic then?
Blaze929  +   702d ago
good question actually.
serratos27  +   702d ago
Doubt it, doesn't sound like they programmed anything in the game for an actual day/night cycle ie can't happen if it's not even programmed to do so. Zimmerman says it's really hard to have that cycle while maintaining the graphics they want for the game.
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FamilyGuy  +   702d ago
Are you even able to keep running about after the games story is over?
CernaML  +   702d ago
You were able to that in previous games. However, Infamous 2 did a sort of go back in time trick to before the final mission happens.
Beastforlifenoob  +   702d ago
Im guessing its like saints row the third everytime you load it, it will cycle to a random time of day.
CyrusLemont  +   702d ago
Why couldn't they just have a normal day/night/weather cycle, and when you initiate a mission, it changes to fit the tone of that mission? Or at least when you finish the game make it dynamic when free roaming. It seems kind of lame and more immersion breaking that the weather and day/night is static.
Nekroo91  +   702d ago
So changing from day time to night time in 3 secs when you start a mission isnt immersion breaking?....right.
Its actually a good idea some missions are ment to play during night time others during the day, its a way to showcase the neon powers during the night etc
IHassounah  +   702d ago
actually , I would love seeing them try what Rockstar did with GTAV , the day/night shuffle happening before the mission begins and it looked like a cinematic movie having a day/night transition
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CyrusLemont  +   702d ago
No, it's still immersion breaking, but less immersion breaking than running around, finding collectibles, and doing side quests -which will most likely take up more time than the main story- all in a single time of day. You don't want to run around for 30 minutes in the game and have no weather/time of day change. Yes I know the transition would be slightly weird for entering a mission, but it'll take about 5 seconds more than those 3, to get used to it. Instead, the entire time you're running around outside of those missions, nothing is changing! I mean, it wouldn't hurt to at least make it dynamic post main story. I'm honestly not that fussed, I just talk a lot haha. The game is going to be awesome either way :)

PS I think what IHassounah mentioned seems like a brilliant way to approach it and create a happy medium.
DigitalAnalog  +   702d ago

Or you can have certain missions activate at certain time periods. GTA and RDR does this sometimes as well as Shenmue. This is just another excuse of the developer who can't bring in dynamic features in a "next-gen" game.
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RiPPn  +   702d ago
Assassin's Creed 3 did day night and weather cycles pretty well. But it was odd when you would start a mission and it would instantly switch.

I'm sure it'll be fine either way, not really concerned about it personally.
game_infected  +   702d ago
and if it was on xb1?! because its weak now dev choice!
rarity  +   702d ago
the xb1 has nothing to do with this. "because its weak now dev choice!" what the hell does that mean?
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ShowGun901  +   702d ago
ugh, does every conversation have to devolve into this?

lets all just take a pill and enjoy our games, okey-dokey? jeez...
beerzombie  +   702d ago
Because you and the Sony fans and media have been bashing X1 for everything. Maybe not you but this site and many YouTube sites, gaming media and now anything that's gets put out there will be bashed.
Your favorite company "Sony" started this at E3 and it now will not stop for this entire generation, and that's is very sad.
That's what us X1 one fans have been saying let the developers make great games and leave at that. lets not pick apart everything.
gobluesamg  +   702d ago
AWWWWWWW.....Poor lil guy!
MysticStrummer  +   701d ago
"That's what us X1 one fans have been saying…"

Wow, so the XB1 fan base is completely different from the 360 fan base? When has that ever happened in console history, and where is the news story about it? I'm amazed.
SoulSercher620  +   702d ago
It's because of people like you is why every article turns into a debate involving the console war. How about staying on topic?
mogwaii  +   702d ago
They aren't doing anything they didn't do in the last infamous games except making it look better, i would love dynamic shadows too cause i gotta admit it looks weird when delsen stands in fromt of a cars high beams and dosnt cast any shadow at all but the game looks pretty amazing as it is, i dont think we will care once we are running around.
A few years down the track we will get our dynamic shadows and we can all look back and laugh, oh how we will laugh, lol.
ShowGun901  +   702d ago
its pretty obvious that open world games are usually a little crappier graphics-wise than corridor type games. thats why Sons of the Patriots and Uncharted/TLoU could push the graphics so far at the time. making a free roam, huge interactive environment will always be harder on the tech than a small area thats easy to script. nothing new here people, if you want huge, you sacrifice a little detail. all in all i think it looks awesome tho!
Ck1x  +   701d ago
I'm starting to think that most of the games this generation won't live up to their initial reveals. IGN has a brief talk about Infamous with a guy from Suckerpunch and the game just looks like a slightly prettier game in the Infamous series. With glossy streets and neon fire effects!
mogwaii  +   701d ago
Its early days my friend, early days.
The_Truth_24_7  +   702d ago
Lol! No shadows, no dynamic day/night cycle, and no MP!
GarrusVakarian  +   702d ago
What a pathetic comment.

The past games had no SP....HOW DID THEY EVER MANAGE?!/s. Infamous is a singleplayer franchise. I guess you won't be playing Quantum Break.

There are shadows...facepalm. Just not from all sources. Read the damn article - "It kind of depends on the effect we want to go for. In a bright day time scene, absolutely, you get these really nice smooth shadows on everything"

As for no dynamic day/night cycle, im sure some people find that disappointing but SP want certain missions to take place at certain times of day/certain weather conditions (but i do feel they could have just copied what GTA5 did), but you was never going to play this game anyway, you're just trolling.
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Heisenburger  +   702d ago
Stop feeding him Luke. I agree with you, but you have to walk away.
Ch1d0r1  +   702d ago
Rickgrimes95  +   702d ago
yeah the whole day/night cycle I don't think it's like they couldn't fit it in there probably a design choice that they as game developers decided that's a more immersive experience I trust sucker punch infamous 2 was well above my expectations I could care less about any of this anyway I just want to see all the powers in action on my 50" :O
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Kennytaur  +   702d ago
I have absolutely no problems with this.
CrossingEden  +   702d ago
The lack of hard shadows at night makes sense but Delsin doesn't cast ANY shadow at night, which is disappointing/pretty immersion breaking to me especially when Delsin is in front of high beams.
And what if after the game ends the game gets stuck in a visual mode? If the game ends at daytime does that mean it'll never be night again? If so that is also disappointing.
GarrusVakarian  +   702d ago
" Delsin doesn't cast ANY shadow at night"

The moon casts pretty sure i read that somewhere.

You sure do love that GIF, lol.
hulk_bash1987  +   702d ago

"It Depends. We turn them on and off. Here you’re not gonna see so much shadowing going on because it’s night time so you don’t really have a strong directional source…

It kind of depends on the effect we want to go for. In a bright day time scene, absolutely, you get these really nice smooth shadows on everything, at night time when the light really is coming from all around you, you don’t get super crisp shadows in the real world, so we don’t have them here."

There you go man, you said they took out shadows from the previous builds but in actuality the reason the shadows weren't in the latest demo shown is that it was at night and in dark tunnels.
DigitalRaptor  +   702d ago
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plaZeHD  +   702d ago
We shouldn't cut-back at things we achieved last gen.
u got owned  +   701d ago
This ^^
gobluesamg  +   702d ago
Why are you so disappointed when you will never own a PS4 or this game troll boy.
ginsunuva  +   702d ago
At least it's not like RDR where you can start a mission at 2am and everyone's akwardly awake having chariot races or selling snake oil.
WeAreLegion  +   702d ago
They should put that on the back of the next Red Dead box as the description.
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MCTJim  +   702d ago
Since the E3 reveal to now, I see the downgrades. Do I care? No, it wont to most either. Its the pixel counters and resolution/effect junkies that it matters most to. I want this game, really nothing on the PS4 since knack and KZSF has interested me since. This game will fill the void quite nicely.
Nine_Thousaaandd  +   702d ago
Geez...people complain too much about nothing. Next they will complain about the lack of clouds in the sky...who gives a eff...come on people, Infamous is gonna be one of the best games to go down in history, simple as that! Sucker Punch has done a fantastic job with SS.
Shawtymann  +   702d ago
I can understand no dynamic day/night cycle for the sake of trying to get across a certain mood for the story, but I think Rockstar pulled it off great with GTAV. How they made the time of day progress in fast motion before certain missions.
nevin1  +   702d ago
lol at the inconsistencies on this site.
AnEwGuY  +   702d ago
I prefer games that let me control the time of day, like GTA, Far Cry 2 & 3, and Bethesda's TES & Fallout games do, with the sleep/wait mechanics. Of course with GTA, the time rolls forward in chunks (6 hrs ?), and certain missions may still move the time forward, depending on the story. So I get what Sucker Punch is going for, but it kinda takes away from the true nature of a sandbox game.
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Subaruwrx  +   702d ago
Liked the way Zimmerman gave an honest answer to the questions. The choice not to include night/day cycles and realistic shadows was made for stylistic and practical reasons. The Infamous series has never been about hyper realism. It has a pulp scifi/comic book feel to it. The environment is used to lend mood and ambiance to the story - it's not a depiction of the real world. Yeah they could have chosen a more realistic approach but why? How would a day/night cycle and realistic shadow effects improve the game play or story? Great graphics don't have to be ultra realistic.
Justindark  +   702d ago
it should be night and day i mean hell zeldas been doing it since n64... if this games trying to be realistic visual wise it should add to this just saying but what ever still some really cool gameplay in this game despite some awkward animations mostly the way he get into his stance and shoots some of his. spowers
WeAreLegion  +   702d ago
Earthbound had day and night, too. The difference Zelda has ever looked anywhere near this good. No Zelda will for 10 years, either. I love Zelda, but still.
Justindark  +   702d ago
I don't want Zelda to look like this. And uhm, if zelda looks like that tech demo they showed, it has this game beat. Zelda has better animation, art design, and gameplay, in my opinion. And you sure about that? because this game does not look that good. Now you're over exaggerating lol the animations in this game annoy me.
IRNMUNKEY  +   702d ago
Its true when I stand in front or car headlights at night I cast no shadow! Basically they used up the gpu on the particle effects and couldn't hit 1080p if they had shadows as well.
solar  +   702d ago
Supercharged PC.
MaxwellBuddha  +   701d ago
plaZeHD  +   702d ago
I bet gamers are gonna discover more and more insufficiency when this game finally hits store shelves.
These so called next gen consoles aren't sounding too pretty these past days.
I have yet to see a single game without lacking something.
It either doesn't run at full HD and consistent 30-60fps if it does it's lacking in some graphical department.
WeAreLegion  +   702d ago
Every game ever released "lacks something" in the eyes of most N4G users, apparently.
kewlkat007  +   702d ago
Come on Zelda has night day. Ill go way back to Castlevania :Simons Quest.

Having that cycle allows more depth in the game,immersion, replay value and different game scenarios like different monsters powers and ghouls..

Look at GTA, Dead Rising, Fable...and other games that have came out.

Sometimes it's a whole new game at night compared to day. They should at least consider it today when making open world game. Will Watchdog have a day/night cycle or will it be downgraded like most games.
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Hicken  +   702d ago
Funny, cuz when people complain about the lack of night driving in Forza and bring up how it's been in GT since the very first game, it doesn't matter.

But now, with a game that's FAR more complicated than Zelda or Castlevania(and really, was there anything remotely "dynamic" about either of those games?), it's suddenly a big deal?
andibandit  +   702d ago
What are you babbling about, you cant find a Forza article on here without 10 people having huge issues with the missing day/night cycle.
Justindark  +   702d ago
um what and yeah its a big deal its ps4 cus if a nintendo game diden't have it ud batch about it none stop i say if u wana make ur games look real they need to have night and day and weather.
maniacmayhem  +   702d ago

Didn't you make a big deal about Forza not having a day and night cycle in the game?

Comment #8

Since GTA and other sandbox games have these elements, this game should also be a big disappointment for you shouldn't it?

Or will you now give this game a pass as you usually do when it comes to all things Sony.
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MysticStrummer  +   701d ago
lol @ the above comments. It's obvious Hicken was talking about XB1 fans not caring about Forza's lack of day/night, but suddenly caring about this.

But, it goes both ways. People who laughed at Forza for it shouldn't give Infamous a pass for no day/night cycle… unless they've played a previous Infamous game and know that's how they all have been. The shadow thing... we'll have to see the final product.

Hicken is correct in saying Infamous is a much more visually complex game than Forza/Zelda/Castlevania though, and that should be taken into account also.
killzone619  +   702d ago
No day and night cycle in an open world NEXT GEN game?

#24 (Edited 702d ago ) | Agree(15) | Disagree(10) | Report | Reply
Silly gameAr  +   702d ago
You people will complain about anything. So petty.
plaZeHD  +   702d ago
Why are people saying this is alright because the previous installments don't have dynamic cycle too?
This is next gen we are talking about, it's time to move on. They got a more capable system, I think.
If it's for that "feel" why not add a fast forwarding system when triggering a mission like GTA V?
IRNMUNKEY  +   702d ago
Its not comparable to GTAV. Its got a full city but you can't drive vehicles, go bowling, buy clothes or anything. Side missions will be go fetch missions or shoot destroy this outpost.

Its basically an arcade shooter with one big map instead of levels. I played first infamous and enjoyed it but this is just sane again from sounds of it minus the scaling buildings as you can now just fly up buildings by the look of videos.

Its just not an open world game if all you can do is runaround and collect or shoot stuff. No variety at all which is why I got bored of Infamous 2.

It just looked cool but that's not enough for me.
mediate-this  +   702d ago
Its their cinematic approach.
kevinsheeks  +   702d ago
>.> wait tho when titan-fall dev's said 6 vs 6 just felt right they got ate alive >.>

but when it's infamous and the order cinematic approach becomes valid

not going directly at you but look at some articles and just see how unfairly one dev gets treated versus two other devs
MaxwellBuddha  +   701d ago
I really, REALLY hate that ****ing term.

Games aren't movies, and I wish Sony, the worst offender of them all, would stop trying to mix the two.
Father__Merrin  +   702d ago
after watching gameplay I have to say this is the best looking next gen game out there

look at neon powers at night, stunning!!!!!!!
BitbyDeath  +   702d ago
Great to hear the game does have shadows.
Day/Night doesn't bother me, as long as we aren't locked to one or the other then all good.
Mister_G  +   702d ago
Sounds okay to me, hardly big news.
phntom  +   702d ago
Sucks it doesn't have a day/night cycle, but what can I do about it?
#30 (Edited 702d ago ) | Agree(1) | Disagree(3) | Report | Reply
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