VRFocus - Even after three playthroughs, Proteus remains something of a mystery. First reaching PC in late January 2013, this is a procedurally generated experience in which players explore a relatively small island. In a sense it’s reminiscent of 2012’s Dear Esther in that all you can do is simply take in the sights, though in reality the vivid pixel art, lack of direct narrative, surreal audio and constantly-changing world make it a different beast. Now a small team is porting original developers Ed Key and David Kanaga’s vision to virtual reality (VR) with Oculus Rift-compatibility. An early hands-on suggests that this new version is set to add another layer to this small ‘2D’ treat.