Hardcore Gamer - When it was announced that EA acquired the UFC license from THQ in an effort by the latter company to get some quick cash and, hopefully survive, it led to many questions. Would Yuke’s be retained as developer? With EA having their own MMA game, would they just re-assign the developers of that to the UFC game? In time, all of those questions were answered. The EA Sports MMA engine wouldn’t be used, and Yuke’s wouldn’t be part of EA’s vision for the game. While that meant that their fantastic MMA engine would go to waste (and surprisingly hasn’t been licensed for use in a new Bellator game), it also marked the beginning of a new era in MMA gaming.