Resident Evil 4 was released in early 2005 and, under the guidance of writer/director Shinji Mikami, Capcom managed to revitalize a series that had started to feel deeply antiquated next to its peers. It’s a testament to Mikami’s unique vision that Resident Evil 4 is still such an enthralling experience today, nearly a decade after its original Gamecube launch. Good videogame design is still good videogame design, no matter how much the medium may have advanced. The “ultimate HD edition” of Resident Evil 4 would never have made its way to computers if it wasn’t for this very fact. Unlike similarly aged titles, the game requires very little work in terms of redesign. The touched-up, high-definition textures featured in the new version of the game help modernize its visuals a bit, but the core of RE4 remains the same. This is a very good thing—there is very little about the experience that warrants any substantial tampering with.