Masoud of DualShockers writes:
"The Dragon Ball franchise is in a weird state.
As noted in my review on Dragon Ball Z: Battle of Z, there’s something about the franchise that has been able to maintain its rather overwhelmingly large and dedicated fanbase for decades since its debut back in 1984. And yet, the games have always had a hard time of capturing the core of the franchise, of making what could be called the quintessential must-have, be-all, end-all Dragon Ball game, though many have captured a part of it. But there’s just something so epic, so grand in scope, that’s hard to dissect and contain in one disc, cartridge, cassette and on. At least, so far.
So how do you make the a better Dragon Ball game? What kind of steps can be taken to revive the franchise, to invigorate it, as if resurrected by the dragon balls of game development? And how can future games bring something new to the table?"