Bernadette at GameCloud writes: "Thief was supposed to be a customizable, next-gen stealth game that opened the door for highly individual experiences for every player. While the difficulty settings were customizable to a great extent, it didn’t change the fact that your options during the story were almost not worth mentioning. Your only choice was style; how often you killed, what you stole etc., but this should have been linked to achievements and not shown off as anything else. The stealing was fun, the realistic tension added a layer of immersion, and overall, the visual design was beautiful. However, it was the storyline with cut-scenes that skipped around, and chronic repetition that disappointed me. While Eidos nailed “stealth” on the head, it feels as if they stopped there, and then tried build a game around it. I could see myself replaying certain chapters for the skill achievements, and to explore the more unique locations in the game again, but in truth, I’m in no hurry to do so."