Nick wrote: One moment you’re walking around the corner, weapon ready. The next, you’re retreating back around that corner, followed by a horde of insurmountable odds. This is Hammerwatch, the dungeon crawling hack-and-slash adventure that cause everyone to immediately think of the good old days of Gauntlet. With a diverse range of options to increase or decrease difficulty based on your own preferences, you can go from a walk in the park (if walks in the parks involved slaying waves of grubs, bats, and skeletons) to frantic terror where one mistake means your life (your only life, if you so choose). On one end of the scale you can give yourself MP regeneration, infinite lives, and even double damage, and on the other you can toughen up with NO MP regeneration, no extra lives, or even accepting death before it even begins by giving yourself only a single, precious hit point. With this system, players can make Hammerwatch a unique mixture of frustrating and/or casual.