Dead Nation: Apocalypse Edition on PS4 is 1080p/30fps

"Following its PS4 announcement yesterday (and inclusion in the North American/European Instant Game Collections), some new information about Dead Nation: Apocalypse Edition has been revealed, including that Housemarque didn’t handle the PS4 port, but rather Sony XDev Europe and Climax Studios. What this news means is that the other PS4 project Housemarque was working on (Resogun was the first) is still unannounced.

Getting back to Dead Nation: Apocalypse Edition, Housemarque confirmed that it would run at 1080p/30fps." -PSLS

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The_Infected1265d ago (Edited 1265d ago )

You'd think this game could easily be 1080p/60 on PS4.

It's kinda funny reading the below article from OPM then seeing Dead Nation running at 30fps. Lol

"1080p & 60fps has to be the new standard, not a luxury for PS4 games"


Xsilver1265d ago

“[1080p/30fps], simply because the original was designed for 30fps. Making it 60fps would have required almost a complete code overhaul.”

We all know this game could of been 60fps clearly they didn't feel like putting that much time into coding it But hey i get it for free so no complaints.

JoGam1265d ago (Edited 1265d ago )

Don't know why people are disagreeing. What you said is true per the developers. I read the same article.

Oh nevermind...I see.

HammockGames1265d ago


What Xsilver said.

And considering:
- They probably don't expect a ton of sales (smaller install base than PS3, obviously)
- It's a freebie on PS+
- 30 fps not an issue with this type of game

I don't see the problem with this. To the contrary, why WOULD they invest a heap more time and money for this iteration?

Built from the ground up would likely be 1080/60 (see Resogun)

ShwankyShpanky1265d ago (Edited 1265d ago )

So... self-admitted lazy devs?

Seriously HM, WTF. At least it's a "freebie."

MasterCornholio1265d ago

That makes sense. With that said the 1080P rez should make it look better than the PS3 version and since its free with plus im not complaining.

darthv721265d ago

not every game really needs to be 60fps. It depends on the type of game. Games that require lots of fast action on screen, yes but other types, not so much.

I have the Ps3 original and it is totally enjoyable even if it isnt 60fps..

InTheLab1265d ago

Kinda sounds like it's developers choice. Kinda like that guy said from MS.

With each one of these releases where the res and frames are the headlines, makes me wonder will this be the case for every game this gen or can we move on?

GarrusVakarian1265d ago (Edited 1265d ago )

Whatever you do, don't state the reasons/facts for why this game is 30fps and not 60fps, you will be accused of damage controlling and making excuses for Sony. Just a heads up.

Seeing as this game is free on PS plus.....

SmielmaN1265d ago

I bought the original for ps3 and it's a fun arcade game. Can be quite difficult. Fun with friends. I'll download it again for my ps4. Housemarque really do a great job making addictive gameplay. It would be awesome if they got funding for a major, arcade-y title remake like resident evil or castlevania.

Army_of_Darkness1265d ago

I prefer all games at 1080p @60fps, but with this type of game and view angle 60fps won't really be noticeable. I should know cause I played the hell out of this game! Looooved it! but I played it out so I don't care for this release even though its a freebie... I'm waiting for Dead nation 2! I know they are just releasing this on the ps4 to prepare us for the sequel :-D

mewhy321265d ago

that's right Xsilver. That would have required a complete render code rewrite. Non programmers don't understand that. It would have require different memory management, different timing, different cpu timing, different, different, different. It'll still be great. It is 1080p and not some 720p stuff and I loved this game on PS3.

Retard1265d ago

I'm sure duke nuke em on my PC was coded to run 650 FPS

gpturbo811265d ago

So laziness is acceptable as long as its a ps4 game?

ThatOneGuyThere1265d ago

they probably tied the logic to the frames..

badz1491265d ago

most of you guys forget that this is not the 1st game where dev decided to go for 30fps and call it a day. remember NFS Rivals on PC? it's locked to 30fps and pc gamers were crying foul. I don't know what the dev were thinking but they decided to lock it at 30fps.

a modder found a way to unlock the fps and what happened after that? the the game runs at twice the speed at 60fps. so, some devs do have their own decisions about things. as in the interview, they just don't want to go the extra mile to recode everything again to achieve 60fps. ok, I respect that as this is pretty much a remastered version.

tee_bag2421265d ago

The Devs are blowing smoke up your a$$. That's the same thing Devs said about La Noire and multiple other games on PC. Still it takes about 5 minutes and half a brain cell to change it to 60fps as many users have done.
The inconvenient truth is the PS4 can't do it.

FamilyGuy1265d ago (Edited 1265d ago )

Lol, man I just thought about another crazy aspect of this game that's going to be enhanced because of the PS4.

In some spots, especially near end game, there are times when the screen is COMPLETELY filled with hundreds of zombies and you have a grenade launcher and that buzz saw shooting weapon to mow down tons of them at a time as well as the proximity mines going off blowing up dozens of enemies too.
I remember one level near the end where there were three Screamers doing their yell all calling in hordes of zombies and even those muscle-armed Jumper types attacking you too, all at once and filling the screen with enemies.
On these occasions the PS3 would lag just a bit/slow down because of all the stuff going on at once. literally HUNDREDS of enemies on screen getting blown to pieces, sawed in half, littering the floor with bodies that turned to red and gold orbs that floated to your character.
With the power of the PS4 these moments are going to run waaaay smoother. It's actually going to make them harder because the slight slow down gave you a moment to breathe.

I can't wait to upload videos of this!
This game is EPIC, I loved every moment of it.

BallsEye1264d ago (Edited 1264d ago )

unless it's Xbox one game, then the blame on n4g always goes to "weak console" while devs did their best to even squeeze out that much.

starchild1264d ago (Edited 1264d ago )

This isn't accurate at all. You don't design games for 30fps or 60fps, and it wouldn't require a "complete code overhal". Any game that runs at 30fps can run at 60fps using the same engine.

Do you guys think that multiplats that run at 60fps and above on PC (and 30fps on consoles) required a "complete code overhaul"?

It's not necessarily the PS4's fault, but don't believe this nonsense from the developer either. They likely just don't have the time or money to optimize the engine well enough on the PS4 to achieve 60fps.

+ Show (15) more repliesLast reply 1264d ago
ddgaming8201265d ago (Edited 1265d ago )

@cripshay 1080p 30fps. The original engine wasn't built for 60.

Back-to-Back1265d ago

Good post. Should clear up any misunderstanding. Did the xbots above really think ps4 isnt capable of running this game at 60 fps when Resogun easily does it?

nicksetzer11265d ago

Must be the hardware right? .... to be clear that question is both rhetorical and sarcastic, to point out the irony.

MysticStrummer1265d ago

There is no irony. The resolution/fps discussion is only meaningful when comparing multi-plats.

nicksetzer11265d ago

so I'm guessing you didn't see the articles and comment referring to Ryse. .

BabyTownFrolics1265d ago

@ mystic strummer

"The resolution/fps discussion is only meaningful when comparing multi-plats."

Unless the game is an xbox one exclusive then its a free for all of trolling comments with 50+ agrees.

UnHoly_One1265d ago

I'm glad somebody said it.

Thank you, nick.

scott1821265d ago (Edited 1265d ago )

The game was coded for 30 fps, it would require a complete overhaul to the code... Nice try though.

Multiplats for the current gen are coded for whatever the consoles can handle, and for parity if possible.

MysticStrummer1265d ago

The criticisms I saw about Ryse had little to do with either resolution or frame rate, and yeah that still has nothing to do with "resolutiongate".

badz1491265d ago


so, your argument is about Ryse? who showed the 1080p 60fps high poly count character model version first? the damn thing was showed to the public on E3 with gameplay all at its fullest glory and claimed to be running on the devkit! and then the were caught red handed using a high end pc but they still denied it! the end product is a far cry in terms of performance and that is why people make fun of it!

so, has this Dead Nation game shown running at 60fps yet? NEVER and the dev themselves said that their engine is limited to 30fps unlike the Ryse "devkit" demo! there's a clear difference of honesty (Dead Nation) and deception (Ryse) here and I can't see any resemblance!

Prime1571264d ago

Sigh, I should have known ryse would show up eventually.

+ Show (5) more repliesLast reply 1264d ago
Lior1265d ago

A modified 7870 is not a miracle worker

HighResHero1265d ago

Yet it runs Shadow Fall multplayer(a launch title) Resogun, etc. at 1080p/60fps.