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The BioShock Effect | GIZORAMA

GIZORAMA - To hold a game up as a model of perfection, in spite of its flaws, does no good for anyone. It's time we acknowledged that there is no such thing as a perfect game, and that's okay. It's time to eradicate The BioShock Effect.

Last week we heard the unfortunate and somewhat sudden news that Ken Levine, triple-A auteur and creator of the BioShock franchise, is downsizing his current team at Irrational Games and ending the company's existence as a large development team. Levine wants to make smaller, more personal games, and is continuing with a team of about fifteen former Irrational developers. It's a terrible shame to see so many talented individuals hit with lay-offs, seemingly because of one man's desire to change his career path, but I can understand the move on Levine's part, and I hope those left unemployed after this change find employment soon. Many writers and pundits have analysed this move and what it means to the industry, but that's not what I want to discuss.

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