Leviathyn writes: "What typifies a Zelda game? There are a lot of elements we have come to expect whenever we pick up a new Legend of Zelda title from the store. We expect there to be: Items, Dungeons, Puzzles, Bosses, Secrets and most of all we expect to be transported to a swashbuckling adventure in a fantastic landscape. But my question remains, what makes a game a Zelda game? The only way to answer this would be to strip away all extraneous elements. What is left when we remove the sword, the tunic and the princess and keep on trimming away until all that is left is a single polygon moving on a barren screen? The core gameplay experience that defines the Zelda franchise is and has always been, Exploration and Discovery."