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Defining moments - This was a triumph

“This was a triumph. I’m making a note here: huge success. It’s hard to overstate my satisfaction.”

Portal is without a doubt one of the most iconic and memorable games of the last 10 years. There was a whole period at the end of the last decade where you almost couldn’t tell someone you were a gamer without receiving the response: “The cake is a lie!”

Portal started life as little more than a tech-demo called Narbacular Drop developed by a group of students attending Digipen Institute of Technology. Then, Valve’s Gabe Newell came across it and offered the entire team a job. Their task? To develop Narbacular Drop into a new, fully-fledged title; thus, Portal was born.

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continue-play.com
70°

Cancelled Portal Prequel "F-Stop" Asset Showcase Released

A gameplay demo of the cancelled Portal prequel F-Stop using recreated assets features no portals, and a unique camera that duplicates items.

50°
9.5

Portal With RTX Review - GamesReviews

From GamesReviews:"Portal with RTX is a fresh look for the 2007 classic. But it's not easy to run, and the results may not impress everybody."

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gamesreviews.com
90°

Why Portal RTX is the most demanding game I've ever tested | Digital Trends

Portal RTX may look like a quant remaster, but that couldn't be further from the truth. It's one of the most demanding games available today.

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digitaltrends.com
Tapani489d ago

And in a bad way! This is not where gaming should be going. We should focus more on better physics, AI, more meaningful writing, substance in storytelling and overall art over reflections and lighting effects. But hey, you've got billion dollar companies trying to sell you stuff, so I guess you have to make a whole ecosystem around ray tracing because people make a living out of it on youtube. Talk about losing touch with reality and taking eye off the ball. Advancing gaming as a whole my ass!

dumahim488d ago

This is Portal. Are you expecting them to remake it for different physics or something? What else should they have done other than make it pretty? Besides, this isn't just run of the mill ray-tracing. It's path traced. Richard on DF said path tracing with 4 bounces is very demanding.

Number1TailzFan488d ago

Yeah this isn't basic RT like doing some shadows and reflections and that's it, it's doing a lot more, that's why the original Doom games and Quake 2 etc look so good with it turned on. Most other games that have RT don't have much of an effect at all because it's doing much more basic and limited fx, it's too demanding.

Tapani488d ago

I get it, I'm a PC enthusiast, but I just feel that what we, and I do, way too much is checking out puddles and mirrors for reflections, rooms for lighting effects and rocks and trees for shadows.

I understand Path Tracing is expensive, and I get the DF side of things and all that. I listen to them and learn everyday, and I really like their cast and what they are doing.

I just genuinely think that the narrative and discussion is revolving too much on the technical aspects of the games nowadays, and I fully understand it when games are shipped in a poor condition today more and more.

I just mean that maybe we could have just done without this Portal RT update, and maybe we are at a point where we talk about RT as much as we talk about music or story when a new game comes out. I'm just saying that I think the discussion is unbalanced and skewed towards these relatively insignificant aspects of games.

Anyway, enjoy the Portal 2 RT.

Speedweed488d ago

And we shouldnt expect other advancements because Portal RTX is literally just a Tech Demo for Nvidia RTX Remix. Its just made to show what is possible using the RTX Remix tool and it looks like people can't wait for the release of it

Levii_92488d ago

Wow.. that cake screenshot comparison is absolutely amazing.