DSOGaming writes: "Our reader ‘Christian Hecht’ has informed us about a new project he’s been working on. Christian has created a test sequence on cloth simulation, rendered in real-time via Unreal Engine 4."
Nice video. Though I'd preferred cloth sim to take place on something other than a tube.
I love those cute little minions. Little schmuggly wuggly things. I want to see cloth being torn though. That would be a better demonstration of physics.
the unreal engine already supports Nvidia Physx witch already have tearing in cloth and plastic. ofc it can be improved on...
That's a nice 24fps you got there ;) When you get what I mean by this comment, you'll crap Bricks.
Uhh... The Order:1886 decimates that. (and yes, I'm just referring to cloth physics)
Really because I watched the "gameplay" video released yesterday and saw nothing that "decimated" that. You have a link to the second gameplay video that I must have missed?
Wow... you need your eyes checked or possibly your brain or something. I love that you put quotations around "gameplay" as well because apparently the game looks too good to be true haha. Here you go... http://gamingbolt.com/the-o...
Yup that's the same thing I watched and still don't see it. I put the quotations around gameplay because there was about 10 seconds of it in that whole trailer, and it was very very unimpressive(ALOT of others agree also go check the gaf post). Seems to me you're the one needing a doctor seeing as you thought that cutscene montage was actual gameplay. Even that link you posted only has 2 gifs that are actual gameplay. Pretty easy to see the cape in this vid is moving just as good as anything in the Order.
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