DSOGaming writes: "Our reader ‘Christian Hecht’ has informed us about a new project he’s been working on. Christian has created a test sequence on cloth simulation, rendered in real-time via Unreal Engine 4."
Tim Burton’s vision of Gotham brought to life by passionate fans.
They should have been made a batman game for the best batman movie. This looks amazing and now I must watch the movie.
YouTube's 'ackehallgren' has recreated the Rimmer's Rest from Star Wars Dark Forces II: Jedi Knight in Unreal Engine 4.
NVIDIA and Epic Games have released an official Unreal Engine 4 RTX Tech Demo.
Really impressive tech but I don’t even notice all of these benefits in real life, never mind being chased by zombies in a video game. Rather devote resources to resolution and frame rate.
Yes after seeing the Unreal 5 ps5 reveal, I thought that's where we were heading. But saying that I have read various articles that suggest its easy for developers to still work on Unreal 4 and carry everything over to Unreal 5 when needed, we shall see.
Nice video. Though I'd preferred cloth sim to take place on something other than a tube.
I love those cute little minions. Little schmuggly wuggly things.
I want to see cloth being torn though. That would be a better demonstration of physics.
That's a nice 24fps you got there ;)
When you get what I mean by this comment, you'll crap Bricks.
Uhh... The Order:1886 decimates that. (and yes, I'm just referring to cloth physics)